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Steam News2 May 201412y ago

Hegemony Rome: The Rise of Caesar - Changelog Update v30687 - 05/02/14

As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore ty

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Full Hegemony Rome: The Rise of Caesar update

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  • UI and audio
fixedAs you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out! And here's the according changelog: - AI no longer builds units that it doesn't have the upgrades for - Training Ground and Watchtower upgrades are now working - Fixed garrison units that were missing on some wall types - Fixed morale debuff when recruiting units from hostile cities - Fixed a fog bug with targeted enemies inside cities - Fixed a bug with unit numbering - Fixed a bug with alert tabs closing themselves when there are too many alerts - Fixed a bug with some General's attributes not being applied to cities properly - Fixed a bug with AI disbanding units that were needed to complete objectives - Fixed a problem with drifting camera when a gamepad is plugged in - Fixed several CTD errors - Adjustments to new tooltips - Added date and season text to the minimap (WIP; not fully implemented in the campaign yet) - Added unique names for indie sand

Hegemony Rome: The Rise of Caesar changes

fixedAs you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out! And here's the according changelog: - AI no longer builds units that it doesn't have the upgrades for - Training Ground and Watchtower upgrades are now working - Fixed garrison units that were missing on some wall types - Fixed morale debuff when recruiting units from hostile cities - Fixed a fog bug with targeted enemies inside cities - Fixed a bug with unit numbering - Fixed a bug with alert tabs closing themselves when there are too many alerts - Fixed a bug with some General's attributes not being applied to cities properly - Fixed a bug with AI disbanding units that were needed to complete objectives - Fixed a problem with drifting camera when a gamepad is plugged in - Fixed several CTD errors - Adjustments to new tooltips - Added date and season text to the minimap (WIP; not fully implemented in the campaign yet) - Added unique names for indie sand

As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out! And here's the according changelog: - AI no longer builds units that it doesn't have the upgrades for - Training Ground and Watchtower upgrades are now working - Fixed garrison units that were missing on some wall types - Fixed morale debuff when recruiting units from hostile cities - Fixed a fog bug with targeted enemies inside cities - Fixed a bug with unit numbering - Fixed a bug with alert tabs closing themselves when there are too many alerts - Fixed a bug with some General's attributes not being applied to cities properly - Fixed a bug with AI disbanding units that were needed to complete objectives - Fixed a problem with drifting camera when a gamepad is plugged in - Fixed several CTD errors - Adjustments to new tooltips - Added date and season text to the minimap (WIP; not fully implemented in the campaign yet) - Added unique names for indie sand

Source

Steam News / 2 May 2014

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