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Steam News4 April 201412y ago

Hegemony Rome: The Rise of Caesar – Changelog Update v30271 – 04/04/2014

Another week, another update - and with this update you get a first look at the game's sandbox mode, but please keep in mind that this particular feature is still a work in progress!

Full notes

Full Hegemony Rome: The Rise of Caesar update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedAnother week, another update - and with this update you get a first look at the game's sandbox mode, but please keep in mind that this particular feature is still a work in progress! Additionally, the update provides lots of improvements, especially for chapter 3. And here's the according changelog: - The Belgica mini-sandbox has been enabled (first glimpse at sandbox mode; still a WIP) - All chapter 3 rewards have been implemented - Added new optional objectives in chapter 3 after returning from Britannia - Combat charging bonuses have been reworked - Combat XP is now based on the size of the enemy at the start of the battle - Walled cities will still fire at nearby enemies even when they are out of food - Cities now get a morale debuff when out of food - Fixed some boundary issues with the Battle of the Sabis in Chapter 2 - General bug fixes and improvements

Hegemony Rome: The Rise of Caesar changes

fixedAnother week, another update - and with this update you get a first look at the game's sandbox mode, but please keep in mind that this particular feature is still a work in progress! Additionally, the update provides lots of improvements, especially for chapter 3. And here's the according changelog: - The Belgica mini-sandbox has been enabled (first glimpse at sandbox mode; still a WIP) - All chapter 3 rewards have been implemented - Added new optional objectives in chapter 3 after returning from Britannia - Combat charging bonuses have been reworked - Combat XP is now based on the size of the enemy at the start of the battle - Walled cities will still fire at nearby enemies even when they are out of food - Cities now get a morale debuff when out of food - Fixed some boundary issues with the Battle of the Sabis in Chapter 2 - General bug fixes and improvements

Another week, another update - and with this update you get a first look at the game's sandbox mode, but please keep in mind that this particular feature is still a work in progress! Additionally, the update provides lots of improvements, especially for chapter 3. And here's the according changelog: - The Belgica mini-sandbox has been enabled (first glimpse at sandbox mode; still a WIP) - All chapter 3 rewards have been implemented - Added new optional objectives in chapter 3 after returning from Britannia - Combat charging bonuses have been reworked - Combat XP is now based on the size of the enemy at the start of the battle - Walled cities will still fire at nearby enemies even when they are out of food - Cities now get a morale debuff when out of food - Fixed some boundary issues with the Battle of the Sabis in Chapter 2 - General bug fixes and improvements

Source

Steam News / 4 April 2014

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