What changed
1 fix0 additions0 changes0 removals
fixedToday we bring you the second update for Hegemony Rome: The Rise of Caesar. And the most notable additions of this update are the debut of chapter 3 of the campaign, the German localization as well as several bug fixes and gameplay improvements. For more information have a look at the official changelog: Content: - Added German localizations - Added chapter 3 (expect some rough edges) - New objective rewards in chapter 2 - Various AI, balance, and objective tweaks in chapters 1 & 2 Features: - All friendly unit formations are now visible on the battlefield - Randomized enemies for some battles (more to come) - Improved enemy combat AI - New background asset loader to improve performance - Unit selections can now be assigned to the number keys Bug fixes: - Fixed a bug with non-english characters in the load/save game screen - Fixed "Unit formation index" bug - Fixed some "Error caching brigade" bugs - Diplomacy options that would break the campaign are now locked (WIP) - Fixed a potential freeze when units rout - Fixed a bug with drag selection when a lot of units were onscreen - General bug fixes and gameplay improvements
Hegemony Rome: The Rise of Caesar changes
fixedToday we bring you the second update for Hegemony Rome: The Rise of Caesar. And the most notable additions of this update are the debut of chapter 3 of the campaign, the German localization as well as several bug fixes and gameplay improvements. For more information have a look at the official changelog: Content: - Added German localizations - Added chapter 3 (expect some rough edges) - New objective rewards in chapter 2 - Various AI, balance, and objective tweaks in chapters 1 & 2 Features: - All friendly unit formations are now visible on the battlefield - Randomized enemies for some battles (more to come) - Improved enemy combat AI - New background asset loader to improve performance - Unit selections can now be assigned to the number keys Bug fixes: - Fixed a bug with non-english characters in the load/save game screen - Fixed "Unit formation index" bug - Fixed some "Error caching brigade" bugs - Diplomacy options that would break the campaign are now locked (WIP) - Fixed a potential freeze when units rout - Fixed a bug with drag selection when a lot of units were onscreen - General bug fixes and gameplay improvements
Today we bring you the second update for Hegemony Rome: The Rise of Caesar. And the most notable additions of this update are the debut of chapter 3 of the campaign, the German localization as well as several bug fixes and gameplay improvements. For more information have a look at the official changelog: Content:
- Added German localizations
- Added chapter 3
(expect some rough edges) - New objective rewards in chapter 2 - Various AI, balance, and objective tweaks in chapters 1 & 2 Features: - All friendly unit formations are now visible on the battlefield - Randomized enemies for some battles (more to come) - Improved enemy combat AI - New background asset loader to improve performance - Unit selections can now be assigned to the number keys Bug fixes: - Fixed a bug with non-english characters in the load/save game screen - Fixed "Unit formation index" bug - Fixed some "Error caching brigade" bugs - Diplomacy options that would break the campaign are now locked (WIP) - Fixed a potential freeze when units rout - Fixed a bug with drag selection when a lot of units were onscreen - General bug fixes and gameplay improvements