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Steam News4 December 201510y ago

Welcome Autumn Sale Players, New Workshop Blog & Update 4 News

Thanks and welcome to all the new players who picked up a copy of Hegemony III during last weekend's big Steam sale.

Full notes

Full Hegemony III: Clash of the Ancients update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedThanks and welcome to all the new players who picked up a copy of Hegemony III during last weekend's big Steam sale. We hope you enjoy the game and if you have any questions, comments or problems we'd love to hear from you over in the community forums . And this goes for new and old players alike: if you enjoy the game please consider leaving a review on the game's store page . It doesn't need to be fancy, but even a basic thumbs up helps us get noticed and helps us continue to support, update and expand the game. It's also thursday, which means we've got a new mod and a new modding blog . This week Chris demonstrates creating a new brigade by adding a light cavalry unit for the Illyric factions. We know a lot of people have been asking about tutorials and blogs for the map editor and we will be getting to those really soon, but for now we're holding off until update 4 is ready because it includes some significant editor improvements that we want to be able to demonstrate. Which segues nicely into a brief progress report on update 4: we're really close, but it's not quite ready yet. As always, we've got a ton of ideas for the game and we're trying to squeeze in as many of those into this update as possible. Right now we're working on a major overhaul of how the AIs fight each other in order to support more custom faction strategies, more diplomacy events, new ways for players to influence AI vs AI events, and more. We'll try to get more details out as soon as possible, but in the meantime feel free to post questions to the forums. cheers and thanks, The Longbow Team

Hegemony III: Clash of the Ancients changes

addedThanks and welcome to all the new players who picked up a copy of Hegemony III during last weekend's big Steam sale. We hope you enjoy the game and if you have any questions, comments or problems we'd love to hear from you over in the community forums . And this goes for new and old players alike: if you enjoy the game please consider leaving a review on the game's store page . It doesn't need to be fancy, but even a basic thumbs up helps us get noticed and helps us continue to support, update and expand the game. It's also thursday, which means we've got a new mod and a new modding blog . This week Chris demonstrates creating a new brigade by adding a light cavalry unit for the Illyric factions. We know a lot of people have been asking about tutorials and blogs for the map editor and we will be getting to those really soon, but for now we're holding off until update 4 is ready because it includes some significant editor improvements that we want to be able to demonstrate. Which segues nicely into a brief progress report on update 4: we're really close, but it's not quite ready yet. As always, we've got a ton of ideas for the game and we're trying to squeeze in as many of those into this update as possible. Right now we're working on a major overhaul of how the AIs fight each other in order to support more custom faction strategies, more diplomacy events, new ways for players to influence AI vs AI events, and more. We'll try to get more details out as soon as possible, but in the meantime feel free to post questions to the forums. cheers and thanks, The Longbow Team

Thanks and welcome to all the new players who picked up a copy of Hegemony III during last weekend's big Steam sale. We hope you enjoy the game and if you have any questions, comments or problems we'd love to hear from you over in the community forums . And this goes for new and old players alike: if you enjoy the game please consider leaving a review on the game's store page . It doesn't need to be fancy, but even a basic thumbs up helps us get noticed and helps us continue to support, update and expand the game. It's also thursday, which means we've got a new mod and a new modding blog . This week Chris demonstrates creating a new brigade by adding a light cavalry unit for the Illyric factions. We know a lot of people have been asking about tutorials and blogs for the map editor and we will be getting to those really soon, but for now we're holding off until update 4 is ready because it includes some significant editor improvements that we want to be able to demonstrate. Which segues nicely into a brief progress report on update 4: we're really close, but it's not quite ready yet. As always, we've got a ton of ideas for the game and we're trying to squeeze in as many of those into this update as possible. Right now we're working on a major overhaul of how the AIs fight each other in order to support more custom faction strategies, more diplomacy events, new ways for players to influence AI vs AI events, and more. We'll try to get more details out as soon as possible, but in the meantime feel free to post questions to the forums. cheers and thanks, The Longbow Team

Source

Steam News / 4 December 2015

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