Full notes
Full Heck Deck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Fixes
- Balance
- Gameplay
Fixed crash when cancelling the teleport card with keyboard/controller
Fixed "moving background" option set to off preventing the stage from sliding down to reveal the final boss
Fixed "moving background" option preventing parallaxing backgrounds during transitions
Fixed being able to die after winning
Fixed sever attack changing the layer of the targeted enemy
Fixed mouse enemy spitting out the non-foil version of a card after taking a foil card
Fixed card staying visible at bottom of screen if not moving when mouse enemy grabs it
Fixed softlock caused by killing final boss with revive
Fixed cards being playable when reviving
Fixed stacked cards spawned from leaf enemy
Fixed reduced turn radius not resetting after shrinking ends
Fixed poker chip stack spawning poker chips in the same direction (for real this time)
Adjusted bee boss enemy spawn rate (slows down the more there are on screen)
Adjusted bee boss hitbox
Adjusted leaf enemy hitbox
Adjusted cloud enemy card spawn rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
