In this update6
Full notes
Full HEAVYDELIC update
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What changed
- Gameplay
- Balance
HEAVYDELIC changes
Tomorrow, Tuesday 23.06.2026 at 18:00 CEST, the Early Access launch begins - an epic synthpunk video game development journey I'm brutally hyped for. If you join me on this journey, I have a bit of info for you to start with:
Early Access will launch in the same state as the current demo version.
The demo remains available, mainly for players who want to try the game before stepping into Early Access.
The current gameplay sequence offers approximately 5 minutes of gameplay.
After the Early Access launch, the HEAVYDELIC project will be gradually expanded with new levels, challenges, and improvements.
As the content grows, the game price will increase slightly.
Both the demo and Early Access will take you into the opening section of the first level.
Why Early Access?
“Building a hand-drawn game of this scale alone takes time. Early Access is nota formality, it is an open transmission. The goal is 15 levels, released in batches.Every bug report, message, and wishlist adds fuel to the system.”
Approximately how long will this game be in Early Access?
“Roughly by February 3, 2030. A long transmission. The system willkeep updating until the signal is complete.”
How is the full version plannedto differ from the Early Accessversion?
“The plan is to expand HEAVYDELIC with new levels, enemies, bossesand content in batches. Around 15 levels total, distributedacross multiple updates. Development is an evolving transmissionand plans may shift as the project grows.”
What is the current state of the EarlyAccess version?
“The system is online, transmission just beginning. The current EarlyAccess version contains approximately 5 minutes of gameplay.Core mechanics are implemented and functional. More content, levelsand systems will be added with each update.”
Will the game be priced differently duringand after Early Access?
“The price will increase slightly with each new batch of levels.”
How are you planning on involvingthe Community in your development process?
“The community is a core part of this transmission. Every bug reportand piece of feedback directly shapes development. Reach me viAthe Steam Community Hub or follow the project online, at exhibitionsand cons. This is not just my dream. It is an open transmitterand you are its frequency.”
Source
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