What changed
0 fixes2 additions0 changes0 removals
addedThis update regroup all new improvements and fixes since 1.30.
added[CHANGELOG] - Add: Intel indicating the number of specific item found with tracking - Add: Enable shadows on wild animals - Add: Enable shadows on titans - Add: Enable shadows on monsters - Add: Number of blueprints in camp - Faction UI - Add: Number of blueprints in camp - Spy faction UI - Add: New teammates icons - Add: Editor map - tooltip loot with chance to spawn - Add: Editor map - New category "Recently used" - Improve: Animations with handgun - Improve: Item UI scale - Improve: Lifespan of animals and zombies after death - Improve: NPC break their weapons more rarely - Improve: Player break their weapons more rarely - Improve: NPC behavior if crazy - Improve: NPC scavenge loot on death body more effectively - Improve: Some texts - Improve: NPC doesn't construct building if vehicle near - Improve: Behavior master game when try to increase/decrease health-needs of player - Improve: Contamined area spawn - Fix: Editor map - an asset have wrong category - Fix: AI auto build in camp of player faction even if player is alone - Fix: Quit a faction doesn't update auto AI management correctly - Fix: Npc might not heal player correctly - Fix: Conflict between respawn player enable and player injured - Fix: Some data save of vehicles - Fix: Player might not heal companion correctly if doesn't camp build - Fix: Steal vehicle quest might not work correctly - Fix: Some assets locations on official map - Fix: Displayed damages if none damages on ally - Fix: NPC vehicles might not spawn with correct data - Fix: Some assets locations on official map - Fix: Some scripts errors - Fix: Some assets location on official map
Heavenworld changes
addedThis update regroup all new improvements and fixes since 1.30.
added[CHANGELOG] - Add: Intel indicating the number of specific item found with tracking - Add: Enable shadows on wild animals - Add: Enable shadows on titans - Add: Enable shadows on monsters - Add: Number of blueprints in camp - Faction UI - Add: Number of blueprints in camp - Spy faction UI - Add: New teammates icons - Add: Editor map - tooltip loot with chance to spawn - Add: Editor map - New category "Recently used" - Improve: Animations with handgun - Improve: Item UI scale - Improve: Lifespan of animals and zombies after death - Improve: NPC break their weapons more rarely - Improve: Player break their weapons more rarely - Improve: NPC behavior if crazy - Improve: NPC scavenge loot on death body more effectively - Improve: Some texts - Improve: NPC doesn't construct building if vehicle near - Improve: Behavior master game when try to increase/decrease health-needs of player - Improve: Contamined area spawn - Fix: Editor map - an asset have wrong category - Fix: AI auto build in camp of player faction even if player is alone - Fix: Quit a faction doesn't update auto AI management correctly - Fix: Npc might not heal player correctly - Fix: Conflict between respawn player enable and player injured - Fix: Some data save of vehicles - Fix: Player might not heal companion correctly if doesn't camp build - Fix: Steal vehicle quest might not work correctly - Fix: Some assets locations on official map - Fix: Displayed damages if none damages on ally - Fix: NPC vehicles might not spawn with correct data - Fix: Some assets locations on official map - Fix: Some scripts errors - Fix: Some assets location on official map
Dear gamers,
This update regroup all new improvements and fixes since 1.30.
Cheers, Helios
[CHANGELOG] - Add: Intel indicating the number of specific item found with tracking - Add: Enable shadows on wild animals - Add: Enable shadows on titans - Add: Enable shadows on monsters - Add: Number of blueprints in camp - Faction UI - Add: Number of blueprints in camp - Spy faction UI - Add: New teammates icons - Add: Editor map - tooltip loot with chance to spawn - Add: Editor map - New category "Recently used" - Improve: Animations with handgun - Improve: Item UI scale - Improve: Lifespan of animals and zombies after death - Improve: NPC break their weapons more rarely - Improve: Player break their weapons more rarely - Improve: NPC behavior if crazy - Improve: NPC scavenge loot on death body more effectively - Improve: Some texts - Improve: NPC doesn't construct building if vehicle near - Improve: Behavior master game when try to increase/decrease health-needs of player - Improve: Contamined area spawn - Fix: Editor map - an asset have wrong category - Fix: AI auto build in camp of player faction even if player is alone - Fix: Quit a faction doesn't update auto AI management correctly - Fix: Npc might not heal player correctly - Fix: Conflict between respawn player enable and player injured - Fix: Some data save of vehicles - Fix: Player might not heal companion correctly if doesn't camp build - Fix: Steal vehicle quest might not work correctly - Fix: Some assets locations on official map - Fix: Displayed damages if none damages on ally - Fix: NPC vehicles might not spawn with correct data - Fix: Some assets locations on official map - Fix: Some scripts errors - Fix: Some assets location on official map