Full notes
Full Heathen Engineering's Terran update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- UI and audio
- Performance
- Maps
- Gameplay
Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.
New Ships
This completes the ‘standard’ ships set of Terran. Ship sets are groupings of themed ships and the standard set is simply the set available at start of game. All the ships of the standard set feature well balanced builds e.g. stats are distributed evenly across offence, defence and mobility features. Additional ship sets will be introduced in later patches and each set will feature its own theme both in terms of build stats and in visual style. Corvette The smallest and fastest ship category available; corvettes are ideal for closing range quickly and engaging non-structure targets. In Terran and well most things; the best defence is simply to not get shot. Corvettes being very small and very fast excel at this. These fast ships can break up enemy formations and draw attention from hard hitting but slower fragile ships like carriers giving them time to get in position. Dreadnought The heavy support category, dreadnoughts have excellent armour, good speed and a health mix of turrets enabling them to engage a range of targets effectively. Dreadnoughts the ideal escort when assaulting hard targets such as stations and citadels having enough armour to survive the approach and enough firepower to make a difference when in range. Fortress The heaviest ship category in game. The fortress is virtually a small mobile station platform featuring a higher turret count than any other ship and heavier shielding and armour to boot. The fortress slow speed limits its use in highly mobile scenarios but a small wing of fortress ships insures dominance if only in that area. Bug fixes and misc improvements
Corrected tooltip errors on the Skirmish configuration screen
Heavy and recon ships should now correctly be locked until the related progression node is unlocked
Achievements should be now be awarded correctly. Note that the conquest victory related achievements cant be earned yet as a result its not possible to earn the completionist achievement.
General optimizations There is an on-going process to optimize every system of the game, these changes should have no player visible impact aside of course from the game running better.
Known issues
We are aware of long load times when transitioning away from the galaxy map such as when loading a battle from the map or when returning to the menu from the map. This is due to the time it takes to unload the galaxy; something we do to insure better performance in battle for example. We are working to improve this with each successive patch.
AI is not brilliant The NPC organizations are using a simplified AI for the time being, an improved AI process is under development and will be introduced in later patches. This is part of the reason the conquest victory achievements can’t be earned. Put simply the AI isn’t in it to win it yet and is simply growing and org for you to play against.
Need for a tutorial We are aware of the need for an in-game tutorial and improvements to the game guide. These are tasks we are working on and will introduce in upcoming patches. In the mean time you can access the quick start guide by pressing F1 in game or on the web at https://www.youareterran.com/gettingstarted
Source
Changelog.gg summarizes and formats this update. How we read updates.
