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Steam News21 December 20187y ago

Space Winter is back, there's a patch, and a sale!

Each winter, until the 31st of Space December, the Voidmother encroaches on this dark corner of the galaxy, and we all stay close to home and swap random objects with our Steam friends via industrial gift chutes.

Full notes

Full Heat Signature update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions3 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Fixes
  • Store
addedEach winter, until the 31st of Space December, the Voidmother encroaches on this dark corner of the galaxy, and we all stay close to home and swap random objects with our Steam friends via industrial gift chutes. We also have a new patch that'll help more folks get into the Daily Challenge, and experienced Challengers have a smoother time. And we're half-price! http://store.steampowered.com/app/268130/Heat_Signature/
changedIntroducing Easy SundaysOn Sundays, the daily challenge is easier. Normal daily challenges are Hard > Hard > Mistake. Easy Sundays are Medium > Hard > Hard. Perfect performances still get a time bonus, so for more experienced drifters this will be a test of your speedrunning skills.
changedRethinking TechnophobeThe Technophobe trait used to give gadgets a chance of breaking each time you used them. It's one of the harshest traits, and randomness played a big part in it, which wasn't great for Daily Challenges where you're all supposed to be on equal footing. So now, Technophobes never break gadgets - but they also can't recharge or self-charge them. However many uses they have, that's all you'll ever get. If you pass the item on as an heirloom or gift, it'll work fine for non-Technophobes.
addedRarest Items Less RareUnique items are now more common in crates: was 1%, now 2%. Exceptional items are also more common in crates: was 2%, now 4%. Added a line to the Living Legends screen that reports how many unique items are owned by your active characters, and how many are still available to find.
fixedCatch Everyone You Care AboutAny time you have a mission- or vow-related reason to need guards alive, you can now catch them in your pod just like your target. We've also fixed some cases where guards (and you!) could get sucked into space by a window breach at a time that didn't make sense, so the situation should come up less!
changedSpace Winter detailsDrift Gifts! For the duration of Space Winter (21st to 31st of Space December), you can use the objective delivery chute and choose one item (per day) to give to your Steam friends. Equally, you may see a 'Gift!' annotation on your stash. Look for an item with pink text: it's a gift from a friend. If you don't have any friends, or your friends are allergic to space or fun, you'll still get a random present from the citizens of the Drift once a day. Stay Home! Space Winter is a season for friendship, giving, and staying home so the Voidmother can't take your mind. In Space Winter, those who stray too far into the cold... they come back, but they come back wrong. Spending some time at the bar may help. The Voidmother isn't real, of course, she's just a ridiculous story made up by people whose minds were taken by the Voidmother. Sorry About The Colours! Against vital safety protocols, independent stations have chosen to modify their long range beacon lights to emulate 'festive', or 'ugly' colours. Thousands will die in collisions caused by the reduced visibility.

Heat Signature changes

addedEach winter, until the 31st of Space December, the Voidmother encroaches on this dark corner of the galaxy, and we all stay close to home and swap random objects with our Steam friends via industrial gift chutes. We also have a new patch that'll help more folks get into the Daily Challenge, and experienced Challengers have a smoother time. And we're half-price! http://store.steampowered.com/app/268130/Heat_Signature/
changedOn Sundays, the daily challenge is easier. Normal daily challenges are Hard > Hard > Mistake. Easy Sundays are Medium > Hard > Hard. Perfect performances still get a time bonus, so for more experienced drifters this will be a test of your speedrunning skills.
changedThe Technophobe trait used to give gadgets a chance of breaking each time you used them. It's one of the harshest traits, and randomness played a big part in it, which wasn't great for Daily Challenges where you're all supposed to be on equal footing. So now, Technophobes never break gadgets - but they also can't recharge or self-charge them. However many uses they have, that's all you'll ever get. If you pass the item on as an heirloom or gift, it'll work fine for non-Technophobes.
addedUnique items are now more common in crates: was 1%, now 2%. Exceptional items are also more common in crates: was 2%, now 4%. Added a line to the Living Legends screen that reports how many unique items are owned by your active characters, and how many are still available to find.
fixedAny time you have a mission- or vow-related reason to need guards alive, you can now catch them in your pod just like your target. We've also fixed some cases where guards (and you!) could get sucked into space by a window breach at a time that didn't make sense, so the situation should come up less!

Each winter, until the 31st of Space December, the Voidmother encroaches on this dark corner of the galaxy, and we all stay close to home and swap random objects with our Steam friends via industrial gift chutes. We also have a new patch that'll help more folks get into the Daily Challenge, and experienced Challengers have a smoother time. And we're half-price! http://store.steampowered.com/app/268130/Heat_Signature/

Introducing Easy Sundays

On Sundays, the daily challenge is easier. Normal daily challenges are Hard > Hard > Mistake. Easy Sundays are Medium > Hard > Hard. Perfect performances still get a time bonus, so for more experienced drifters this will be a test of your speedrunning skills.

Rethinking Technophobe

The Technophobe trait used to give gadgets a chance of breaking each time you used them. It's one of the harshest traits, and randomness played a big part in it, which wasn't great for Daily Challenges where you're all supposed to be on equal footing. So now, Technophobes never break gadgets - but they also can't recharge or self-charge them. However many uses they have, that's all you'll ever get. If you pass the item on as an heirloom or gift, it'll work fine for non-Technophobes.

Rarest Items Less Rare

Unique items are now more common in crates: was 1%, now 2%. Exceptional items are also more common in crates: was 2%, now 4%. Added a line to the Living Legends screen that reports how many unique items are owned by your active characters, and how many are still available to find.

Catch Everyone You Care About

Any time you have a mission- or vow-related reason to need guards alive, you can now catch them in your pod just like your target. We've also fixed some cases where guards (and you!) could get sucked into space by a window breach at a time that didn't make sense, so the situation should come up less!

Space Winter details

Drift Gifts! For the duration of Space Winter (21st to 31st of Space December), you can use the objective delivery chute and choose one item (per day) to give to your Steam friends. Equally, you may see a 'Gift!' annotation on your stash. Look for an item with pink text: it's a gift from a friend. If you don't have any friends, or your friends are allergic to space or fun, you'll still get a random present from the citizens of the Drift once a day. Stay Home! Space Winter is a season for friendship, giving, and staying home so the Voidmother can't take your mind. In Space Winter, those who stray too far into the cold... they come back, but they come back wrong. Spending some time at the bar may help. The Voidmother isn't real, of course, she's just a ridiculous story made up by people whose minds were taken by the Voidmother. Sorry About The Colours! Against vital safety protocols, independent stations have chosen to modify their long range beacon lights to emulate 'festive', or 'ugly' colours. Thousands will die in collisions caused by the reduced visibility.

Other Patch Notes

  • Sentry guns are now crashed by opposing Jammer Devices.

  • Added Replacement Pod to Daily Challenge shop.

  • Fixed a bug that may have made the Valentines weapons rarer than intended.

  • Fixed forcefields continuing to suck when player re-boards a ship.

  • Fixed occasional mission failure when destroying path to teleporter on 'Target Flees' missions.

  • Fixed crashed guards sounding alarm when they recruit other guards to investigate.

  • Fixed unable to select melee weapons as favourite items for Weak characters.

  • Selecting a new character while guards are asphyxiating in space no longer counts kills against new character.

Source

Steam News / 21 December 2018

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