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Full Heat 'n Hit: The Blacksmith Simulator update
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What changed
- Balance
- UI and audio
- Events
- Fixes
- Gameplay
Heat 'n Hit: The Blacksmith Simulator changes
We want to take this routine update to thank all of you for joining us in Early Access!
A huge thank you for the constructive reviews, the bug reports and, most importantly, for playing Heat 'n' Hit!
We truly believe that with your feedback and suggestions we can make Heat 'n' Hit a better game every single day.
As many of you know, we spent months working hard to reach the Early Access release. But every time we see you playing, it feels like everything was totally worth it.
We hope Heat 'n' Hit continues to be a game for everyone.
A big warm hug from the three of us on the dev team! ❤️
⚖️ Adjustments and Improvements
1. Time really flies, right? 😄 Day duration increased
After lots of requests asking for time in the game to move a little slower, we decided to double the length of the day.
This change affects all time-based systems, including customer orders, which now feel much less rushed 😄.
During our internal tests, we also felt that this made each part of the day more meaningful and allowed us to enjoy both day and night in a more relaxed way.
2. Improved French translation
We fixed several translation issues in French and adjusted the text size in a few UIs. Please keep letting us know if you spot anything that can be improved.
Service reward values in the tutorial
Some of you reported that every task in the Tutorial was rewarding 50 Lulu Coins, which created the wrong expectation for the rest of the game. This should now be fixed.
🔧 Bug Fixes
1. "I still haven't reached Expert?"
The quest to reach Expert was not disappearing once players actually reached that level. This should now be working as intended. If you can test it on your end and confirm, that would help us a lot.
2. Character customization navigation
When creating your character, navigation should loop smoothly through all customization options. Going from the last option back to the first. This wasn’t happening in every category, but now it’s fixed.
3. Did Nox schedule the wrong time?
In Nox's letter, and in a few other situations, the time displayed was 15:00 (3 pm) when it should have been 03:00 (3 am). This has been corrected.
✨ New Features
1. Option to invert the mouse Y axis
By popular request, we added an option in the main menu that lets you invert the mouse Y axis.
2. Steam Cloud Save
Steam Cloud is now enabled, so you can continue your progress from any device. We tested it internally, but it would be great if you could confirm everything is working fine on your side too!
❄️ And to wrap things up...
That's all for now, folks! And for those who made it to the end...
We’ll keep updating Heat 'n' Hit regularly, and we’re already working on a big, chilly update!
What would you like to see included in this big update?
Drop a comment here or send us a message on Discord!
Source
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