Full notes
Full Heartworm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Heartworm changes
saving/loading working as intended
found files viewable from inventory
reworked emblem puzzle so you can't just guess it as soon as you enter the level anymore :)
made the game harder, removed a lot of items and changed their placement
made enemies health more varied, and added more feedback when you damage them
gave sam an injured state as well as a visual cue for when she takes damage
changed controls to feel a bit more natural (inventory is also cancel, changed it to circle)
fixed typo
new music
new sfx
minor interaction and content additions
bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
