Full notes
Full Hearts of the Dungeon List update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- UI and audio
- Gameplay
Hearts of the Dungeon List changes
This is essentially the full game as it will appear in 1.0.
With that said, there are some KNOWN BUGS that I'm currently working on, one of which could have a mild effect on certain player's experience;
If an ability is not included on any of your ability presets, it's values will not be saved. This means if you level up ability A to 10, then exchange it for move B, without move A being on any of your three preset lists, it will be reset to level 1.
I'm working on getting this fixed for Friday, but it's stemming from a larger architectural problem so it's taking a LOT of time and effort. I expect this will be fixed for Friday, but I wanted to warn those of you who wanted to play early so you could avoid it.
Moving on...
Changelog for v0.9:
Additional story sequences (including prologues for each girl)
Additional events
Additional monsters
Fixing effects and sfx have been redone
Fishing UI has been overhauled, including fish images
Each area type now has a unique BGM track
Balancing has been redone
Abilities have been reworked
The final boss has been implemented
Various UI adjustments
Countless bugfixes
More!
Steam achievements have also been added and will be activated Friday!
We're almost there!
-Nick
Source
Changelog.gg summarizes and formats this update. How we read updates.
