In this update2
Full notes
Full Hearts of Iron IV update
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What changed
- Security
- Balance
Generals! Since the first open beta release we’ve focused on a few areas to continue to develop, before releasing the update full. Naval AI We continued to look at naval AI and making them perform better, we are happy to say that they are in a much better place compared to 1.17.3. That said, we have a few more things to work on, which we will do through future game updates. For example, the AI can run out of screens, which means there could be no patrols out, and without patrols a strikeforce is useless. The AI might have some capitals left to defend against naval invasions, but they won’t today. Sure it’s costly and not very efficient to patrol with capitals, but as a last resort you probably should. We’ve been getting some excellent feedback from the community, of which we are super appreciative! Air to Ground Part of the 1.17 release was fixing a bug that plagued the game since NCNS, where it was quite easy to exploit CAS damage. This was fixed and it had all sorts of repercussions, through the feedback we’ve narrowed down some of the issues we were seeing, mainly due to the AI not being that effective with their air. We also took this chance to take a first stab at rebalancing divisional AA, and we plan on continuing to work more on that in the near future. Historical AI balance We had nerfed the Soviets a bit too much previously so we decided to take a deeper look at how the AI plays Soviets and made some improvements there. In the same vein we did for Germany & England, although less deep. A lot of these changes were made with your feedback in mind and we'll continue to keep an eye on it.
Patch Notes
Balance
France's "Victors of the Great War" national idea now has a 50% mastery gain penalty
The Japanese focus Finish the Fight now takes 35 days and no longer unlocks an obsolete decision
The Finnish AI is now more likely to pick subdoctrines that fit/work well for them
Added a new national spirit for the Guangdong and Guangxi cliques to incentivise them rushing the Liangguang Incident
Added a national spirit and focus for the Chinese Warlord States regarding Military Looting to slow down production in exchange for a slight military boost
The Qing Empire now has access to the warlord integration decisions to speed up the lowering of their puppets' autonomy
The Greater Iraq integration decisions now take 14 days instead of 30, and target controlled states instead of owned
The Falangist Spanish bonus Eliminate the Carlists now lasts for 90 days instead of 60
Finland now starts with its fifth submarine, the Saukko
Adjusted the modifiers granted by the Putschminister trait
Adjusted the location of some starting resources in Brazil, and adding a small amount of rubber production to Acre
Added one dockyard in Istanbul to represent the Taşkızak Naval Shipyard
Turkey - Moved the Turkish character Kamil Tolon to the political advisor slot
Turkey - Added two new starting ideas regarding the first five year plan and illiteracy. Added two new early-game focuses for utilising Sümerbank for more industry and tackling the illiteracy. Reduced the focus time for Ratify the Six Arrows to 35 days.
Japan - the missions for Naval Demands relating to building more ships now last 545 days instead of one year
The communist shared Baltic focus A Revolutionary Cabinet
Source
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