Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Previously: Dev Corner 2301003 - TaoG (Australia)
Generals!
It’s time for another Developer CORNER.
Just for the first couple of these, before we continue, I want to set some expectations and clear things up. By now you know we have two main types of Developer post:
Developer Diaries
Give you more detailed insight into content that’s more or less finished and is being polished
Start appearing closer to release
Give you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed
(and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, or a War Effort.)
Developer Corners, like this one, serve a different purpose. They:
Need your feedback, specific to the DC
Should be short and to the point
May or may not include any images
May generally give you some idea of something that might come in future content, but it’s not guaranteed
Are not usually planned far ahead. Instead, if at any point any developer has something they want to get feedback on, we’ll pick an upcoming weekly slot, probably Tuesday or Thursday
Moving on to the Dutch East Indies! To start, we have the usual questions:
What are you expecting?
What’s your player fantasy?
Are there any characters or equipment that you want to see?
In addition to those questions, we are currently especially interested in hearing your wishes for the Loyalist Branch. What do you (not) want to see, what do you (not) like about joint focus trees, and what is your player fantasy as a Loyalist Dutch East Indies?
Source
Changelog.gg summarizes and formats this update. How we read updates.
