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Steam News4 December 20257mo ago

NCNS | Patch 1.17.2

Generals! Our Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates, and leading on from our NCNS Patch 1.17.1.1.

In this update2

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions21 changes0 removals
  • Gameplay
  • Performance
  • Balance
changedOur Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates , and leading on from our NCNS Patch 1.17.1.1 .
changedAs usual, this has taken the form of Balance changes, Gameplay updates, Stability and Bug Fixes, and more.
addedBalanceAdded two new buildings that provide scaling effects based on the infrastructure level - reduction of energy consumption or increased local resource gain efficiency. These Buildings are mutually exclusive in a state.
changedBalanceHaving zero energy demand now gives zero production penalty
changedBalanceResources from infrastructure reduced to 15% from 20% (note that with the new building, you can still end up with more than previously).
changedBalanceCommercial Nuclear Reactors now grant -50% state energy consumption factor, improved from -25%.
Resources from infrastructure20%15%Resources from infrastructure decreased, nerf

Generals!

Our Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates, and leading on from our NCNS Patch 1.17.1.1.

As usual, this has taken the form of Balance changes, Gameplay updates, Stability and Bug Fixes, and more.

And lest we forget, yes, we continue to read your bug reports following the release of No Compromise, No Surrender, and we’re grateful for the amount of feedback you’re giving us! If you’d like to get involved, you can read our Guidelines on how to write a Bug Report here!

Balance

  • Added two new buildings that provide scaling effects based on the infrastructure level - reduction of energy consumption or increased local resource gain efficiency. These Buildings are mutually exclusive in a state.

  • Having zero energy demand now gives zero production penalty

  • Resources from infrastructure reduced to 15% from 20% (note that with the new building, you can still end up with more than previously).

  • Commercial Nuclear Reactors now grant -50% state energy consumption factor, improved from -25%.

  • Electronics Concern now reduce Factory Energy Consumption by 10%.

  • Industrial Concern now provides 6 Coal and Increases Coal Gain Efficiency by 5%.

  • Replaced Equipment Conversion Technologies with Energy Gain Efficiency Technologies. +15% Energy Gain Per Coal per Technology.

  • First four Machine Tools technologies now additionally provide +20% Equipment Conversion Speed.

  • Factories gained from exporting resources now impacts the energy per factory less.

  • Added a limit for per-factory energy consumption.

  • Updated the AI research priorities for Excavation and re-purposed techs to take coal into account.

  • Excavation Technologies now provide extra +5% Coal Gain Efficiency.

  • Chinese Warlords now keep a starting trait when becoming leaders for the alternate ideologies of their countries.

  • The shared Chinese focus "Invite Soviet Advisors" now gives a national spirit that boosts army xp and org, and also brought a few NCNS shared branch focus times in line with the non-NCNS versions.

  • Reduced destroyer surface visibility buffs in the "Patrol Boats" and "Light Task Forces" subdoctrines to -5%, as it could be stacked to make them too difficult to hit.

  • Added some light tanks to the Nationalist China stockpile to reflect prewar historical inventory.

  • Reduced influence gain from shared scientists in faction.

  • Lowering and making PP gain from warlord subjects visible.

  • Made Nationalist China not wastefully send support to Hebei-Chahar.

  • Swapped the populations of Hubei and Wuhan.

Gameplay

  • BELChasseurs Ardennais now updated to be rangers with NCNS. National Spirit also updated accordingly.
  • Added a new rule so that only the faction leader can set new faction goals.

  • PHIAdded more party names.
  • Added the ability to blow up and repair the oil fields in Burma.

  • Added a diplomatic trigger that prevents the warlord tags from releasing Nationalist or Communist China.

  • PHI: USA will now grant independence after the peaceful conclusion of the American Intervention from the Maritime Communism path. You no longer need to complete Treaty of Manila too.

  • Nationalist China can now inherit historical Kuomintang generals from warlord subjects they annex through the autonomy system.

  • PHI: Made the experience gain penalty reservable earlier (40% with National Defense Act).

  • Japanese puppet governments in China can now unlock the Senbu occupation law, and warlord tags that declare a monarchy now get new names for their non-aligned and fascist political parties.

  • The shared tree used by Manchukuo and the post-warlord trees now has the option to ask for handover of the treaty port coastal cities.

  • PHIAdded

Source

Steam News / 4 December 2025

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