In this update3
Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
- UI and audio
Generals! We hope you have been having fun with No Compromise, No Surrender so far. We have a patch going over some of the issues we've seen so far, but as always make sure to keep those bug reports coming~ To report a bug, head on over HERE.
And if you want to make the best use out of the new Doctrines rework, why not check out our Doctrines Guide over on YouTube
Now, onto the Patch notes!
Balance
Adjusted the surrender limit bonuses Chiang Kai Shek and Wang Jingwei can receive through the Chinese focus tree.
Reduced time cost for the Japanese focus “The Military Ministers' Attaché System” to 35 days, and adjusted the AI strategy plans to take this into account.
- PhilippinesSubject... Surrender branch rebalance - decreased resistance targets, increased damage to garrisons.
Japan now receives a slight malus to mastery gain from the Surprise Invasion modifier. Added the Densely Populated Rural Area modifier to a few more appropriate states in China.
The Japanese focus “7075 Aluminium Alloy” now provides 5 aluminium in Osaka instead of 25% air breakthrough progress, and the focus “Develop New Fighters” now gives slightly bigger bonuses to air breakthrough and ahead of time penalty reduction for light planes.
Changed “Military Infrastructure” faction goal requirements to be more lenient.
Increased “Indifference is a Threat” non-aligned country limit to be more lenient.
Drastically reduced manpower requirement for “The Red Tide” goal, and increased reward.
Added more subject countries to the “Eastern European Security” goal.
Added faction initiative reward to “One Germany” goal.
Reduced requirements and increased reward for “Building up Guam” goal.
Increased “Organize the Resistance” goal rewards.
Drastically increased rewards for “Maintain Control of the (Chinese) Coastline” goal.
Drastically increased rewards for “Throw Out the Invaders” goal.
Increased reward for “Control the Chinese Capitals” goal.
Increased reward for “Align China” goal.
The focus “Shifting the Balance” for democratic China now has alternative requirements and ideologically unavailable advisors are now hidden when going down the democratic path.
The focus “Championing the Cause of Liberty” now grants a research slot
Added 15 tungsten to Fujian province.
The "Chinese United Front" faction manifest now gives up to 10% core defence the lower the manifest fulfilment is.
Lowered the starting malus of the Chinese National Spirit "Inefficient Economy" from -40% to -35%.
Slight tweaks to subdoctrine mastery bonuses.
Basic Submarine Snorkel technology moved from 1940 to 1939 and Improved Submarine Snorkel moved from 1944 to 1943.
AIP-Diesel Combination Engines technology moved from 1940 to 1939 and High-Speed Walter Engines moved from 1944 to 1943.
Improved Dual-Purpose Battery technology moved from 1939 to 1940.
Ice Composite Runways technology moved from 1945 to 1944.
Added information on Transport Ships that they are the unlock condition for Support Ships Special Project.
Gameplay
Philippines: Dictator MacArthur will stay in PHI in case of war with the USA.
Moved the Location of Taiyuan to be more accurate to real life, and added a level 1 land fort in the province.
UI
Fixed tooltip of naval headquarters in combat results screen having multiples of the same leader.
Fixed captured naval HQs not showing in the list of controlled HQs
Fixed an issue where naval HQs couldn't be captured after loading a save
Fixed broken line break in doctrine cost reduction tooltip.
Fixed “Lack of Energy” modifier not displaying inside of the Factory Output Tooltip.
Fixed the “switch faction theater” button always showing the generic faction icon.
Fixed the Naval Dominance flag inside of the naval region screen not being clickable.
Fixed war summary window not
Source
Changelog.gg summarizes and formats this update. How we read updates.
