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Steam News19 November 20257mo ago

Development Diary | New Features

Hello! I am Zwirbaum and in this dev diary I will be talking about new things coming to the game on 20th of November.

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Full Hearts of Iron IV update

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Repeated intro

Hello! I am Zwirbaum and in this dev diary I will be talking about new things coming to the game on 20th of November. There are a lot of things to cover, so I will be listing things in a rather speedy manner, without delving too much into details for each and every thing, especially if those things were talked about previously, and didn’t receive much change since the earlier showcase. So without further ado, let’s begin our feature showcase speedrun!

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
changedHello! I am Zwirbaum and in this dev diary I will be talking about new things coming to the game on 20th of November. There are a lot of things to cover, so I will be listing things in a rather speedy manner, without delving too much into details for each and every thing, especially if those things were talked about previously, and didn’t receive much change since the earlier showcase. So without further ado, let’s begin our feature showcase speedrun!
addedFactions Ahoy!Since the last time we have looked at the faction screen, visually things have changed quite significantly. However those changes are not visual only, as we have updated certain gameplay elements quite a bit as well. Updated Faction Window. You can see now that there is an additional element on the top bar, between the country flag and the decision tab, which serves as a shortcut to the Faction Window. For the eagle eyed people, Faction Specific Logo is used. The number below the logo on the top bar, is the number of the faction initiatives you currently have. And the new alert to the right, with two flags and exclamation mark is information that you can select a new Faction Goal - which is in the Short Term Faction Goal Section.
addedFaction Goals - UpdateGoals now are organized in three groups, whether they are Short, Medium or Long Term Goals, and then within each of those groups, Goals are further divided into categories, to what they are affecting, or are linked mostly. You can see there are filter icons, to easily and quickly navigate to the group you are mostly interested in. Additionally it contains interesting information about Unlocking Faction Research for your faction. Note that as usual, what you can see on this screenshot can change, especially rewards, or completion conditions. Goals underwent a bit of update since the last time, there is no longer a set of rather static goals for your factions. Now you can choose new goals, if you have an open slot for them, completing a goal allows you to select a new one. However if you do not like, or do not see yourself to ever finishing one of the goals you started with, or set for yourself, for various reasons, you can pay with the Faction Initiative, to replace it with a new one. Speaking of Faction Initiatives…
addedFactions Rules Touch-UpThe second tab in the Faction Window contains Faction Rules, their groups, and when you want you can view all the potential faction rule groups, and once again, use a nifty filter to quickly get what you want. Faction Rules instead of being called: “Ideology Rules” or “Joining Rules”, are now a bit more descriptive, and hopefully easier to understand at the glance, with things like: ‘Who can be removed from the faction?’. Some of the rules may also have attached modifiers to them, or have effect on the gameplay, like

Factions Ahoy!

Since the last time we have looked at the faction screen, visually things have changed quite significantly. However those changes are not visual only, as we have updated certain gameplay elements quite a bit as well. Updated Faction Window. You can see now that there is an additional element on the top bar, between the country flag and the decision tab, which serves as a shortcut to the Faction Window. For the eagle eyed people, Faction Specific Logo is used. The number below the logo on the top bar, is the number of the faction initiatives you currently have. And the new alert to the right, with two flags and exclamation mark is information that you can select a new Faction Goal - which is in the Short Term Faction Goal Section.

Faction Goals - Update

Goals now are organized in three groups, whether they are Short, Medium or Long Term Goals, and then within each of those groups, Goals are further divided into categories, to what they are affecting, or are linked mostly. You can see there are filter icons, to easily and quickly navigate to the group you are mostly interested in. Additionally it contains interesting information about Unlocking Faction Research for your faction. Note that as usual, what you can see on this screenshot can change, especially rewards, or completion conditions. Goals underwent a bit of update since the last time, there is no longer a set of rather static goals for your factions. Now you can choose new goals, if you have an open slot for them, completing a goal allows you to select a new one. However if you do not like, or do not see yourself to ever finishing one of the goals you started with, or set for yourself, for various reasons, you can pay with the Faction Initiative, to replace it with a new one. Speaking of Faction Initiatives…

Faction Initiative Gain

In this example we can see that even if we would not get any other Faction Initiative, we will passively generate one within 133 days. Faction Influence, measures how influential, how powerful, and how impactful your position is within the faction. Depending on how much of your Faction Manifesto is fulfilled, and your Faction Influence, you will generate a passive trickle of the Initiative, thus giving you the option and opportunity to actually use the actions and activities within the faction, without worrying too much about the limited pool of those points.

Factions Rules Touch-Up

The second tab in the Faction Window contains Faction Rules, their groups, and when you want you can view all the potential faction rule groups, and once again, use a nifty filter to quickly get what you want. Faction Rules instead of being called: “Ideology Rules” or “Joining Rules”, are now a bit more descriptive, and hopefully easier to understand at the glance, with things like: ‘Who can be removed from the faction?’. Some of the rules may also have attached modifiers to them, or have effect on the gameplay, like

Source

Steam News / 19 November 2025

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