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Steam News27 March 20251y ago

Operation SHOULDER | War Effort Patch 1.16.3

Generals! We are back with our latest War Effort patch of the year, which contains a bunch of bugfixes, some balance changes, and tweaks to the game.

In this update4

Full notes

Full Hearts of Iron IV update

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What changed

1 fix0 additions20 changes0 removals
  • Balance
  • Performance
changedWe are back with our latest War Effort patch of the year, which contains a bunch of bugfixes, some balance changes, and tweaks to the game. But before we get to that, we have some words from @Wrongwraith
fixedHi everyone, I’m Thomas, the Design Lead on Hearts of Iron. It’s time for another War Effort, and it’s a big one. Our primary focus for this War effort has been bug fixing — we’ve addressed a wide range of issues across the game to improve stability and polish. However, we’re not just fixing bugs; we’re also delivering balance tweaks, gameplay adjustments, and other enhancements. This time around, from a balancing point of view, we’ve mainly looked at Armored Cars and Tanks. The reasoning behind this is that we felt that, as many of you have pointed out, it was usually better to make a cheap light tank than to use Armored Cars. While this is not entirely wrong from a historical point of view, it was a bit too much. So we adjusted a few things with armored cars to make them slightly more viable. They now benefit from improved techs for Artillery, anti-tank, and anti-air. We also upped their starting Organization and Strength. Then, we also had what we felt were too cheap tanks (especially light tanks) when using the tank designer. So, in accordance with that, we have modified the costs a bit for tank chassis and some of the modules. Hopefully, this combined will make armored cars a bit more viable and make Tank Designer-designed tanks somewhat more similar to other tanks. We’ve also made some other tweaks, like adding sub detection to a few ship hulls (and other things :) ), as you can see when you look through the list. Anyways, I hope you like this War Effort and all the changes it contains.
changedArmored Car Balance ChangesArmored Car Battalion Organization increased from 10 to 20
changedArmored Car Balance ChangesArmored Car Battalion Strength increased from 2 to 5
changedArmored Car Balance ChangesArtillery Equipment Technologies now provide bonus to the Armored Car Battalions; +10% Soft Attack from Artillery, +10% Hard Attack from Anti-Air Artillery, and +10% Piercing from Anti-Tank Artillery
changedArmored Car Balance ChangesInter-War Armored Car Production Cost Reduced from 4 IC to 3.5 IC
Armored Car Battalion Organization1020Armored Car Battalion Organization increased, buffArmored Car Battalion Strength25Armored Car Battalion Strength increased, buff

Generals!

We are back with our latest War Effort patch of the year, which contains a bunch of bugfixes, some balance changes, and tweaks to the game. But before we get to that, we have some words from @Wrongwraith

Hi everyone, I’m Thomas, the Design Lead on Hearts of Iron. It’s time for another War Effort, and it’s a big one. Our primary focus for this War effort has been bug fixing — we’ve addressed a wide range of issues across the game to improve stability and polish. However, we’re not just fixing bugs; we’re also delivering balance tweaks, gameplay adjustments, and other enhancements. This time around, from a balancing point of view, we’ve mainly looked at Armored Cars and Tanks. The reasoning behind this is that we felt that, as many of you have pointed out, it was usually better to make a cheap light tank than to use Armored Cars. While this is not entirely wrong from a historical point of view, it was a bit too much. So we adjusted a few things with armored cars to make them slightly more viable. They now benefit from improved techs for Artillery, anti-tank, and anti-air. We also upped their starting Organization and Strength. Then, we also had what we felt were too cheap tanks (especially light tanks) when using the tank designer. So, in accordance with that, we have modified the costs a bit for tank chassis and some of the modules. Hopefully, this combined will make armored cars a bit more viable and make Tank Designer-designed tanks somewhat more similar to other tanks. We’ve also made some other tweaks, like adding sub detection to a few ship hulls (and other things :) ), as you can see when you look through the list. Anyways, I hope you like this War Effort and all the changes it contains.

/Thomas

Operation Shoulder, Patch 1.16.3 Checksum a433

After the Hotfix, It is Patch 1.16.4 Checksum 639e

Balance

Armored Car Balance Changes

  • Armored Car Battalion Organization increased from 10 to 20

  • Armored Car Battalion Strength increased from 2 to 5

  • Artillery Equipment Technologies now provide bonus to the Armored Car Battalions; +10% Soft Attack from Artillery, +10% Hard Attack from Anti-Air Artillery, and +10% Piercing from Anti-Tank Artillery

  • Inter-War Armored Car Production Cost Reduced from 4 IC to 3.5 IC

  • Basic Armored Car Production Cost Reduced from 6 IC to 5.5. IC

  • Improved Armored Car Production Cost Reduced from 8 IC to 7.5 IC

  • Anti-Tank Armored Car Production Cost Reduced from 9 IC to 8.5 IC

Tanks and Tank Modules Balance Changes

  • Inter-War Light Tank Chassis Production Cost Increased from 1 IC to 2 IC

  • Basic Light Tank Chassis Production Cost Increased from 1.25 IC to 2.35 IC

  • Improved Light Tank Chassis Production Cost Increased from 1.6 IC to 2.7 IC

  • Advanced Light Tank Chassis Production Cost Increased from 2 IC to 3 IC

  • Light One-Man Turret Production Cost Increased from 0.5 IC to 1 IC

  • Light Two-Man Turret Production Cost Increased from 0.75 IC to 1.25 IC

  • Light Three-Man Turret Production Cost Increased from 1 IC to 1.5 IC

  • Light Superfixed Structure Production Cost Increased from 0.75 IC to 1 IC

  • Inter-War Medium Tank Chassis Production Cost Increased from 2.5 IC to 3.5 IC

  • Basic Medium Tank Chassis Production Cost Increased from 2.5 IC to 3.75 IC

  • Improved Medium Tank Chassis Production Cost Increased from 3.2 IC to 4 IC

  • Advanced Medium Tank Chassis Production Cost Increased

Source

Steam News / 27 March 2025

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