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Steam News20 March 20251y ago

Studio Gold Update & Patch Notes for Operation Knee

Dear fans, Today's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game.

In this update5

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions7 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedToday's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game. Next week we aim to release the War Effort patch, which as Arheo said previously will be more substantial than usual.
addedConclusion of the Expansion PassNext up in this pass is the Prototype Vehicles Unit Pack which adds vehicles that are more experimental in nature. Some will be available right away while others you will need to unlock through special projects. The unit pack continues to expand on the cool, detailed art we have in the game already, however it will not feature new in-game functionality.
addedDev Corners ReturnOne important take-away from the development of all the content in this Expansion Pass is the need to better and earlier involve you, our community. Our Dev Diaries have regrettably been getting published closer and closer to our release date which makes it challenging to act on your feedback. To rectify that and better involve you in our plans at an earlier stage, moving forward we’ll bring back Dev Corners. For those of you who are new to the concept, Dev Corners is a space where we discuss our ongoing development, and highlight upcoming features and balance, to ensure early community feedback and discussions.
changedDev Corners ReturnAnd lastly, here’s our updated roadmap, below it you will also see the Patch notes.
addedBalanceAdded a port to Rangoon, Aqaba and Latakia
addedBalanceAdded infrastructure and two civilian factories to states in Burma

Dear fans,

Today's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game. Next week we aim to release the War Effort patch, which as Arheo said previously will be more substantial than usual.

I also want to take this opportunity to circle back to a few topics that Arheo brought up last week, as well as start providing a few glimpses into the short- and long-term future.

Conclusion of the Expansion Pass

Next up in this pass is the Prototype Vehicles Unit Pack which adds vehicles that are more experimental in nature. Some will be available right away while others you will need to unlock through special projects. The unit pack continues to expand on the cool, detailed art we have in the game already, however it will not feature new in-game functionality.

Dev Corners Return

One important take-away from the development of all the content in this Expansion Pass is the need to better and earlier involve you, our community. Our Dev Diaries have regrettably been getting published closer and closer to our release date which makes it challenging to act on your feedback. To rectify that and better involve you in our plans at an earlier stage, moving forward we’ll bring back Dev Corners. For those of you who are new to the concept, Dev Corners is a space where we discuss our ongoing development, and highlight upcoming features and balance, to ensure early community feedback and discussions.

June is our target month to start the Dev Corners. That is still a few months away, so in the meantime we’ll provide insight into the internal workings of PDS Gold, which I’ve understood is of interest. Are there any areas you are interested in learning more about? Let us know and we’ll try our best to take them on. For example: How does a DLC get designed? How does the team decide what to work on? What kind of tools do our programmers use? What's the process of creating icons? Etc.. Let us know!

Our Recent Updates

And lastly, here’s our updated roadmap, below it you will also see the Patch notes.

Operation KNEE Patch Notes 1.16.2

Checksum 225a

Balance

  • Added a port to Rangoon, Aqaba and Latakia

  • Added infrastructure and two civilian factories to states in Burma

  • Added infrastructure to some states in Afghanistan

  • India: "Urge Violence against the British"-decisions now cost 13pp (down from 20pp), reduces compliance by -10%, and increases resistance by 50% (from 35%)

  • India: You now only need >25% more pressure than Pakistan/Bangladesh to win a princely state

  • Iran: The focuses "People's Revolutionary Airforce" and "People's Revolutionary Navy" are no longer mutually exclusive

  • Tweaked Musamdam's population and lowered it to a more realistic figure

Gameplay

  • Updated how air volunteers work. They now will always add the bonus from the modifier, making the intended behaviour of "Legion Condor" work as expected

  • Country leaders for new subject nations added in Graveyard of Empires, such as Palestine, Kuwait, Jordan, etc., now display their unique portraits even if Graveyard of Empires is disabled

  • India: Gaining a princely state now gives a core on that state

  • India: Princely states can now be cored in the communist path

  • India: The

Source

Steam News / 20 March 2025

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