In this update5
Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Dear fans,
Today's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game. Next week we aim to release the War Effort patch, which as Arheo said previously will be more substantial than usual.
I also want to take this opportunity to circle back to a few topics that Arheo brought up last week, as well as start providing a few glimpses into the short- and long-term future.
Conclusion of the Expansion Pass
Next up in this pass is the Prototype Vehicles Unit Pack which adds vehicles that are more experimental in nature. Some will be available right away while others you will need to unlock through special projects. The unit pack continues to expand on the cool, detailed art we have in the game already, however it will not feature new in-game functionality.
Dev Corners Return
One important take-away from the development of all the content in this Expansion Pass is the need to better and earlier involve you, our community. Our Dev Diaries have regrettably been getting published closer and closer to our release date which makes it challenging to act on your feedback. To rectify that and better involve you in our plans at an earlier stage, moving forward we’ll bring back Dev Corners. For those of you who are new to the concept, Dev Corners is a space where we discuss our ongoing development, and highlight upcoming features and balance, to ensure early community feedback and discussions.
June is our target month to start the Dev Corners. That is still a few months away, so in the meantime we’ll provide insight into the internal workings of PDS Gold, which I’ve understood is of interest. Are there any areas you are interested in learning more about? Let us know and we’ll try our best to take them on. For example: How does a DLC get designed? How does the team decide what to work on? What kind of tools do our programmers use? What's the process of creating icons? Etc.. Let us know!
Our Recent Updates
And lastly, here’s our updated roadmap, below it you will also see the Patch notes.
Operation KNEE Patch Notes 1.16.2
Checksum 225a
Balance
Added a port to Rangoon, Aqaba and Latakia
Added infrastructure and two civilian factories to states in Burma
Added infrastructure to some states in Afghanistan
India: "Urge Violence against the British"-decisions now cost 13pp (down from 20pp), reduces compliance by -10%, and increases resistance by 50% (from 35%)
India: You now only need >25% more pressure than Pakistan/Bangladesh to win a princely state
Iran: The focuses "People's Revolutionary Airforce" and "People's Revolutionary Navy" are no longer mutually exclusive
Tweaked Musamdam's population and lowered it to a more realistic figure
Gameplay
Updated how air volunteers work. They now will always add the bonus from the modifier, making the intended behaviour of "Legion Condor" work as expected
Country leaders for new subject nations added in Graveyard of Empires, such as Palestine, Kuwait, Jordan, etc., now display their unique portraits even if Graveyard of Empires is disabled
India: Gaining a princely state now gives a core on that state
India: Princely states can now be cored in the communist path
India: The
Source
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