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Steam News3 March 20251y ago

Graveyard of Empires | Release Notes

Hi everyone, with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes.

In this update7

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes13 additions20 changes7 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Compatibility
addedwith a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)
addedGraveyard of empiresAdded focus tree for Iran
addedGraveyard of empiresAdded focus tree for Iraq
addedGraveyard of empiresAdded focus tree for Afghanistan
addedGraveyard of empiresAdded numerous 3D models for Iran, Iraq, Afghanistan and the Raj
addedGraveyard of empiresAdded 8 new music tracks

Hi everyone,

with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)

Graveyard of empires

  • Added focus tree for Iran

  • Added focus tree for Iraq

  • Added focus tree for Afghanistan

  • Expanded focus tree for the British Raj

  • Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj

  • Added 8 new music tracks

  • Added Voiceovers for Iran, Iraq, Afghanistan and the Raj

Gameplay

  • British Burma now exists from game start as a British subject

  • Mandatory Palestine now exists from game start as a British subject

  • Jordan now exists from game start as a British subject

  • Kuwait now exists from game start as a British subject

  • Lebanon now exists from game start as a French subject

  • Syria now exists from game start as a French subject

  • Added new tactics and modifiers for city combat

  • Added Burma namelist and oob

  • Removed Prince Henry as leader for Palestine

Balance

  • Siam now joins the Co-Prosperity sphere on historical

  • Added a port in Phuket

  • Added a supply hub in Hat Yai

  • Siam starts with army of Siam spirit

  • Extra shared slots don't get removed when flipping state owners anymore

  • Added railway line to Archangelsk

  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)

  • Updated Siams AI to produce more units and streamline production

  • Increased Siams building slots

UI

  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding

  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes

  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids

  • Daily Army, Air and Naval XP gain can no longer be negative

  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages

  • Swedish national spirit "Hungersköld" is no longer removed too early

  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision

  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium

  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions

  • Dutch East Indies no longer starts with only 10% democratic support

  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks

  • Fixed a rare random OOS in AI truck production

  • Fixed rare Out of Sync in character name generation

  • Fixed UI Crash when reordering items in lists

Performance

  • AI is now more performant when upgrading equipment

  • Weather updates are now more efficiently parallelized

  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPUs)

  • Refactored a number of decision systems to improve performance

  • Optimized AI diplomacy calculations

  • Optimized how reinforcements are computed

  • AI is now more performant when selecting which doctrines to upgrade

  • MIO attributes are now computed faster across the board

  • Naval supremacy is now better parallelized

Source

Steam News / 3 March 2025

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