In this update5
Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Security
- Gameplay
- UI and audio
Generals!
It has been a week since the release of Götterdämmerung but Command has continued their work in the background, with today's patch rolling out with some much needed bug fixes, some balance passes and a few tweaks to the AI. Make sure to check them out below as we continue to work diligently on more for the future!
##################################
Balance
##################################
- Reduced the base convoy cost for the Underway Replenishment by ~20%. (From 0.35 per fuel to 0.28 per fuel) - Adding days to the mission "Public Dissent" to give the player more of a fighting chance to avoid the negative fallout of the mission and subsequent event - Fixed an exploit with swapping division templates - Added basic transport plane technology to more countries in 1936 bookmark - Made political power a bit more abundant for the Freedom at Gunpoint/African Union branch for Congo. Also modified some AI chances, and added a version of the liberation decision to liberate subjects of colonial powers, and not just occupied territories. - Added dimishing return for breakthrough gain from number of scientists (more facilities doing basic research will be less advantageous per facility)
##################################
Gameplay
##################################
- Renamed Submarine Ballistic Missile Launcher to Submarine Nuclear Missile Launcher - Basic Torpedo tech no longer unlocks Torpedo Mountings module. - France can now gain access to AMX as a tank MIO by completing the Form State Arsenals focus
##################################
UI
##################################
- Equipment Designer dynamic version-naming checkbox now functions correctly when manually toggled
##################################
AI
##################################
- AI can now cancel low-scoring raids if that's needed to unblock command power so a higher-scoring raid can be created - AI should now exercise their divisions (when not involved in a war) to a larger degree - AI should now get correct AI strategy values immediately after loading a save file (next hourly tick instead of next daily tick) - Sanity check of British plane designs, fixing a bunch of invalid designs - Ai will only volunteer to give back core states if democratic or communist, support for adjusting this added
################################## #
Bugfix
##################################
- Fixed issue with supply flow reduction not showing in tooltip - Fixed missing faction in invitation tooltip for Ally Chiang Kai-Shek focus - Update resource need for special project on game load - Fixed possible CTD when selecting project iteration reward - Fixed issue with showing empty army theater - front lines and units can no longer be highlighted when main menu is open - Corrected the Belgian Neutral Royalist party to the House of Saxe-Coburg Gotha from House of Leopold. - Added É to a number of Belgian people. - British speech War with Germany now requires Germany to be at war with Poland in order to be triggered when UK declares war on Germany. - Fixed a spelling error in the Congolese focus "Strict Anti-Clericalism". - Fixed a bug where the UK wouldn't be able to get any extra resources from the effect of the Congolese focus "Enter the Sterling Area". - BEL: Made the European Crusade focus more readable. - German focus Crossing the Atlantic: Added a cap to the amount of states that can get dockyards, and set up a criteria to prio coastal states with 2 mils first, then coastal states with 1 mil, then coastal states with no mils. States can no longer get dockyards twice. Missleading tooltips about multiple target states are no longer part of the tooltip. - German focus Crossing the Atlantic: After completing the focus there is
Source
Changelog.gg summarizes and formats this update. How we read updates.
