In this update3
Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there! It's your friendly neighborhood Community Manager, Katten, here. The first War Effort update of the year has finally been released! It mainly focuses on bug fixes and some balance changes, including adjustments to the USA MIOs, which Content Designer Gareth will discuss below.
What changed
- Balance
- Gameplay
- UI and audio
Remember to please send in any bug reports when you discover them HERE, so that we can fix them as soon as possible!
USA Mios
Hello! My name is Gareth (AKA MordredViking). I’ve grown to really like the MIO system we have in the game, and wanted to expand the unique variants (ie, the special nodes which certain MIOs get). First up, the USA.
For the tanks, I wanted to add more differentiation between Chrysler (quality), Army Ordnance (balanced) and Detroit Arsenal (quantity), so I have tweaked their initial traits and added some new unique nodes to represent this.
For example, this node for the Detroit Arsenal reflects its position as the first, purpose built tank production factory.
Next up, let’s take a look at the navy.
Here, I was rather more rigorous in changing the archetype to reflect their historical output. Norfolk had a significant role in the production of destroyers and liberty ships. Electric Boat Company was a pretty dedicated submarine producer, Brooklyn was the originator of many of Americas battleships, while Newport News had some of the largest drydocks, and was capable of maintaining the carrier fleet.
For example, to reflect Newport’s ability towards carriers, they were granted more carrier production output from their initial trait (vs Task Force Ship Builders which just adds HPs).
Next up, Aircraft.
I wanted to highlight some of the similarities between the design philosophies between North American Aviation and Lockheed, their initial trait and unique nodes now reflect a specialization towards Light or Medium aircraft while both give bonuses to range. Once again, more unique nodes were added to each MIO to give the USA some more flavour.
Unfortunately I didn’t have time to do more for the Small Arms / Artillery / Motorized MIOs, but I hope to be able to spend more time on these (and other nations) in the future.
Patch Notes
##################################
Balance
##################################
- USA MIO: Changed description of North American Aviation and Lockheed to better describe their roles. - USA MIO: Added new variants to Douglas, Detroit Arsenal, Brooklyn Naval Yard and Norfolk Naval Yard - USA MIO: Switched Norfolk Naval Yard to Escort and Brooklyn Naval Yard to Taskforce - USA MIO: Changed Electric Boat Company from Raiding Fleet to Submarine Designer - Updated Paraguay and Uruguay with more accurate victory points - The Chilean decision to release the Inuit now grants them cores on Attu Island and the Chuckchi Peninsula, as well as ownership of them if they are controlled by Chile or one of their subjects. - Fixed multiple issues with the Canadian focus "The Newfoundland Act". The focus now has a clearer available tooltip. It should also be able to be taken in the patriation path, as the "demanded patriation" opinion modifier is now set to last for three years, instead of indefinitely. - Fixed various issues with the final focuses in the shared Chinese focus tree, adding is_subject = no as well as a check for Japan not being a subject in the "Dominate Japan" focus. - Fixed and updated targeting and bypasses for the Estonian focuses "Unite Karelia" and "Unite the Sami". - Fixed an issue in the Romanian focus tree where the focus "Appoint Pro-Axis Government" would
Source
Changelog.gg summarizes and formats this update. How we read updates.
