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Full Hearts of Iron IV update
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What changed
- Performance
Good morning/evening/night!
Summer break is over here in Sweden, most of the team is back from vacation and it's full steam ahead towards the finnish line. As mentioned in the last Swedish DD there’s two designers for the Swedish tree, so you might see both of us answer in the comments below. Without further ado
Communist Sweden
In game the path to communist Sweden is to the left side (we finally managed to have the communist path on the left and the fascist one one the right) of the democratic historical path where you instead choose to align with the Swedish trade union to unlock some communist advisors
When your support for the cause is high enough, you can flip communist with the leader Nils Flyg. This guy definitely does not fit into the HoI mold as he became disillusioned with the Soviet Union and became pro-axis. In game this means that the non-comforming Flyg can join the Axis (for the rest of you historical figures it would really help us if you only stuck to your designated 4 allowed ideologies please)
Flygs grip on power will be challenged by Karl Kilbom after a period of time, where you can choose to align more with the allies for a less radical future.
As you flip communist the fascists are not all too pleased and will start gathering support for a counterrevolution, eventually also dragging in the military if you wait too long. Preventing a counter revolution will expose the big ringleaders of the plot.
The ringleaders are 3 of your generals, and you get to decide what to do with them. Either you prosecute them for treason using the legal system, which retires them permanently but gives stability, or you “promote” them away from power where they can do any real harm, keeping them as generals but getting a debuff.
In any case fascism is crushed in the country and we now get to a cornerstone of the communist branch, socialist reforms. All those toasters that you used to throw away? They are now used for something
You also get to enact different policies that relates to consumer goods, turning your civilian population into a potential powerhouse.
To the left there are two refuge focuses. The first one is quite self explanatory.
The second allows Sweden to get foreign communist advisors depending on what focus path other countries are going for. In this example Portugal has gone down the Iberian Wedding path, Poland has gone with the April constitution and Ethiopia has gone down the Fascist path, so these advisors will flee to Sweden and become available. This list will grow or shrink depending on what other countries pick as their focus path. Regardless, the player will always get the specialized Communist Military Council.
State planning committee and Establish Politibury both expand on the consumer goods decisions and give some needed factories, while the Starve the fascists/allies of iron embargoes your future enemy and increases your output at the cost of consumer goods.
The end of the tree deals directly with your neighbors, for Norway and Denmark you can more easily influence them and eventually topple their government in a civil war for that James Bond (™) spy experience. The Finnish version is more about actively helping the Finns and use them as a buffer state against a potential angry USSR.
The capstone focus of the tree is when you offer everyone a base minimum income, which will
Source
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