HomeGamesUpdatesPricingMethodology
Steam News13 April 20233y ago

War Effort - Operation Cockpit [1.12.12 - Checksum a266]

Hello Generals, Katten here. Operation Cockpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing!

In this update1

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Generals, Katten here.

What changed

0 fixes2 additions7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedThe Intent Behind itThe initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.
changedThe Intent Behind itdecreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
changedThe Intent Behind itThe final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroyers are roughly being hit at the same rate as pre 1.12.0 but the effect of slower speed ships such as capital ships is much lower resulting in greatly reduced hit rates.
changedThe Intent Behind itFor a long time air accidents have been of minimal consequence thus reliability of planes was less valuable than wanted and air accident advisors were of low value. Accidents have now been doubled in occurrence and the amount of aircraft lost per incident is also doubled. This means that reliability modifiers for planes are even more useful and taking that air accident reduction spirit or advisors might be a good idea if you need to conserve your aircraft stocks. Additionally when training as before you get a 1.5x multiplier to accident occurrence when training so keep an eye when training airwings you may have to lose a few aircraft to keep those wings ready for war. Obviously losing more aircraft to accidents reduces your wings experience so we have also increased this so that you can still train your wings in good time despite the increased losses.
changedThe Intent Behind itAir accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005 - Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match - increased supply per transport plane to 0.01 from 0.002
changedThe Intent Behind it################################## # Balance ##################################
HIT_PROFILE_SPEED_FACTOR20.5HIT_PROFILE_SPEED_FACTOR decreased, nerfAir accident base chance0.050.1Air accident base chance increased, buff1, accident chance multiplier0.511, accident chance multiplier increased, buff5 to 1, accident effect multiplier0.0050.015 to 1, accident effect multiplier increased, buff

Operation Cockpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord!

The Intent Behind it

The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.

- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less

The final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroyers are roughly being hit at the same rate as pre 1.12.0 but the effect of slower speed ships such as capital ships is much lower resulting in greatly reduced hit rates.

1.12.12 hit profiles

1.11.X hit profiles

For a long time air accidents have been of minimal consequence thus reliability of planes was less valuable than wanted and air accident advisors were of low value. Accidents have now been doubled in occurrence and the amount of aircraft lost per incident is also doubled. This means that reliability modifiers for planes are even more useful and taking that air accident reduction spirit or advisors might be a good idea if you need to conserve your aircraft stocks. Additionally when training as before you get a 1.5x multiplier to accident occurrence when training so keep an eye when training airwings you may have to lose a few aircraft to keep those wings ready for war. Obviously losing more aircraft to accidents reduces your wings experience so we have also increased this so that you can still train your wings in good time despite the increased losses.

- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005 - Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match - increased supply per transport plane to 0.01 from 0.002

################################## # Balance ##################################

- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost. - Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path - Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50% - Divisional Commanders: XP gain from combat increased by 33% - decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less - Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005 - Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match - increased supply per transport plane to 0.01 from 0.002

################################## # UI ##################################

- Now the discord and the Instagram tooltips will have correct localization. - Added

Source

Steam News / 13 April 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.