In this update1
Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Generals, Katten here.
What changed
- Balance
- Gameplay
- UI and audio
Operation Cockpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord!
The Intent Behind it
The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
The final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroyers are roughly being hit at the same rate as pre 1.12.0 but the effect of slower speed ships such as capital ships is much lower resulting in greatly reduced hit rates.
1.12.12 hit profiles
1.11.X hit profiles
For a long time air accidents have been of minimal consequence thus reliability of planes was less valuable than wanted and air accident advisors were of low value. Accidents have now been doubled in occurrence and the amount of aircraft lost per incident is also doubled. This means that reliability modifiers for planes are even more useful and taking that air accident reduction spirit or advisors might be a good idea if you need to conserve your aircraft stocks. Additionally when training as before you get a 1.5x multiplier to accident occurrence when training so keep an eye when training airwings you may have to lose a few aircraft to keep those wings ready for war. Obviously losing more aircraft to accidents reduces your wings experience so we have also increased this so that you can still train your wings in good time despite the increased losses.
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005 - Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match - increased supply per transport plane to 0.01 from 0.002
################################## # Balance ##################################
- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost. - Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path - Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50% - Divisional Commanders: XP gain from combat increased by 33% - decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less - Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005 - Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match - increased supply per transport plane to 0.01 from 0.002
################################## # UI ##################################
- Now the discord and the Instagram tooltips will have correct localization. - Added
Source
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