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Steam News3 November 20223y ago

Avalanche 1.12.5 - By Blood Alone - Checksum 18aa

Hello there Generals! Another update has arrived, and this is a big one! Today we release 1.12.5, that targets some of your most pressing concerns. But there is more!

Full notes

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Repeated intro

Hello there Generals!

What changed

1 fix0 additions6 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changed################################## # Balance ##################################
changedMinor tweaks made to further railway/infrastructure focuses that were a bit weak, or were unchanged in the last iteration - Changed certain Italian Balance of Power Decisions from being available only one time to once a year. This should give players more leeway with the whole balancing act - Songgotu Zhanshan is now an economist for MAN to avoid a double Captain of Industry for MAN - Stopped medium and heavy flame tanks from being able to be paradropped. - Reduced values for some modifiers in Swiss National Spirits, including Spirit of Saint Bernard. - Reduced values for the modifiers in swiss Weapons Designer and Popular Dictator traits. - Made it less likely for countries to accept Swiss demands for territories. - Influencing Cantons decision in Switzerland is now slightly more expensive and less likely to succeed. - Cohesion settings should no longer result in unit clumping for the AI, and provide a much more stable frontline situation for all orders with less relocation, but may have slightly more overall movement than before. [GD note: from a design perspective, cohesion now works significantly better than previously; feedback particularly appreciated here] - Changed the Yalta conference to make it better interact with the new Peace Conference Format. - AI peace conference behaviour changed significantly when taking land for themselves. This is now much more distance based, and should result in more cohesive borders. [Iterative change #1] - Peace Conference AI is now slightly more self-aware about contested bids. They will early-out of contests in some cases as an effort to reduce point wastage and to create more cohesive borders. Several defines added to control this behaviour. [Iterative change #2] - Adjusted base org values for ship types - Reduced org bonuses for some ship classes in doctrines - Medium and heavy batteries attack and piercing adjusted, bb and bc armour no longer increases visibility and have higher armour values - Increased xp spend cut off for legacy land equipment upgrade - COMBAT_DAMAGE_SCALE_CARRIER returned to 5 was 1, NAVAL_STRIKE_DAMAGE_TO_STR decreased to 1 from 2, NAVAL_STRIKE_DAMAGE_TO_ORG decreased to 1.5 from 2 - Air combat COMBAT_DAMAGE_SCALE increase from 0.25 to 1 - SHIP_TO_FLEET_ANTI_AIR_RATIO increased from 0.2 to 0.25, ANTI_AIR_POW_ON_INCOMING_AIR_DAMAGE increased from 0.2 to 0.25, ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE increased from 0.15 to 0.2 - Removed multiply stats ic cost and AA from Ship AA modules, increased base AA attack to replace them - Reduced base Heavy hull costs slightly,all treaty battleships should now fit within treaty limits - ENG now starts with 36 BB hull researched, nelson class now obsolete at 36 start - Slightly improved Fascist/Neutral approach to beating overseas countries
changed################################## # Stability & Performance ##################################
fixedFixed a crash during hot joining on Mac. - Reduced the size of the flags texture so the game works on GPUs with 8k texture limit - Fixed rare CTD during GUI initialization in DX11 - Fix CTD caused by incorrect parsing of persistent AI strategy
changedImproved ENG BB ai templates - AI no longer treats obsolete equipment as best available equipment - AI ENG will now try to build at least some KGV class BB's on time - AI ENG now wants to build slightly higher ratio of BB's
changed################################## # UI ##################################

Another update has arrived, and this is a big one! Today we release 1.12.5, that targets some of your most pressing concerns. But there is more! As we have a plan in the works to release monthly updates for By Blood Alone. So keep your eyes peeled for more information related to that!

################################## # Balance ##################################

- Minor tweaks made to further railway/infrastructure focuses that were a bit weak, or were unchanged in the last iteration - Changed certain Italian Balance of Power Decisions from being available only one time to once a year. This should give players more leeway with the whole balancing act - Songgotu Zhanshan is now an economist for MAN to avoid a double Captain of Industry for MAN - Stopped medium and heavy flame tanks from being able to be paradropped. - Reduced values for some modifiers in Swiss National Spirits, including Spirit of Saint Bernard. - Reduced values for the modifiers in swiss Weapons Designer and Popular Dictator traits. - Made it less likely for countries to accept Swiss demands for territories. - Influencing Cantons decision in Switzerland is now slightly more expensive and less likely to succeed. - Cohesion settings should no longer result in unit clumping for the AI, and provide a much more stable frontline situation for all orders with less relocation, but may have slightly more overall movement than before. [GD note: from a design perspective, cohesion now works significantly better than previously; feedback particularly appreciated here] - Changed the Yalta conference to make it better interact with the new Peace Conference Format. - AI peace conference behaviour changed significantly when taking land for themselves. This is now much more distance based, and should result in more cohesive borders. [Iterative change #1] - Peace Conference AI is now slightly more self-aware about contested bids. They will early-out of contests in some cases as an effort to reduce point wastage and to create more cohesive borders. Several defines added to control this behaviour. [Iterative change #2] - Adjusted base org values for ship types - Reduced org bonuses for some ship classes in doctrines - Medium and heavy batteries attack and piercing adjusted, bb and bc armour no longer increases visibility and have higher armour values - Increased xp spend cut off for legacy land equipment upgrade - COMBAT_DAMAGE_SCALE_CARRIER returned to 5 was 1, NAVAL_STRIKE_DAMAGE_TO_STR decreased to 1 from 2, NAVAL_STRIKE_DAMAGE_TO_ORG decreased to 1.5 from 2 - Air combat COMBAT_DAMAGE_SCALE increase from 0.25 to 1 - SHIP_TO_FLEET_ANTI_AIR_RATIO increased from 0.2 to 0.25, ANTI_AIR_POW_ON_INCOMING_AIR_DAMAGE increased from 0.2 to 0.25, ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE increased from 0.15 to 0.2 - Removed multiply stats ic cost and AA from Ship AA modules, increased base AA attack to replace them - Reduced base Heavy hull costs slightly,all treaty battleships should now fit within treaty limits - ENG now starts with 36 BB hull researched, nelson class now obsolete at 36 start - Slightly improved Fascist/Neutral approach to beating overseas countries

################################## # Stability & Performance ##################################

- Fixed a crash during hot joining on Mac. - Reduced the size of the flags texture so the game works on GPUs with 8k texture limit - Fixed rare CTD during GUI initialization in DX11 - Fix CTD caused by incorrect parsing of persistent AI strategy

################################## # AI ##################################

- Improved ENG BB ai templates - AI no longer treats obsolete equipment as best available equipment - AI ENG will now try to build at least some KGV class BB's on time - AI ENG now wants to build slightly higher ratio of BB's

################################## # UI ##################################

- Airbase tooltip will now aggregate airwings of the same type, country and

Source

Steam News / 3 November 2022

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