Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there Generals!
What changed
- Store
- Balance
- Gameplay
- UI and audio
We are excited to be able to share with you the patch notes for today's patch! This patch was planned for day 7, but we were able to get it to you on steam a bit early, and just in time for the weekend. For those of you who are on the Microsoft Store, the update will be coming out next week!
############## # Patch Notes ##############
################################## # Balance ##################################
- increased thrust of late game engines, balance multiengine thrust, Improved SE.100 template engine - Increased Transport plane IC cost 4>20 - Minors and Puppets will now go back to trying to support their faction members with warscore, rather than striking out on their own. Silesia and Kashubia are now considered unlikely tags to be released. - Reduced speed gain from excess thrust - guided anti ship missile module is now unlocked by advanced rocket tech - balance pass on thrust and ic cost for engines - Increased base point calculation for winners in peace conference by 10% of base. This should result in fewer instances where original countries are left around. Several cost modifiers have been altered which should also result in it being slightly less expensive to make full demands in ordinary circumstances.
################################## # AI ##################################
- Soviet Union prioritizes upgrading manpower over blowing up railways now
################################## # Modding ##################################
- Civil war can get complicated regarding characters. Add keep_all_characters parameter to start_civil_war effect. Target country will keep all characters, none will be transfered to revolter. It's then up to script to do the full dispatch of the characters.
################################## # Bugfix ##################################
- Fixed wrong speed modifier calculation in special cases for armies. - GiE templates no longer transferred to new country when releasing or through peace conferences - Changed a leader trait depending if LaR is installed or not - Fixed wrong description for SwapIdeas Effect, when same category of bonuses are defined both in the idea and the idea's trait. - Added a loc string to every language file - Changed Italy's ai strategy, so they shouldn't lose to Yugoslavia. Also rearranged the strategy plan for Balbo slightly - Italy has an ai atrategy that will be able to withstand the Yugoslavian onslaught and push them back and even conquer them - Fix freedom level calculations when creating a new puppet with an autonomous state allowing no other autonomous states than itself - Independence focuses in the Italian Civil War branches now requires Italy to not be at war at all. - Fix the supply consumption stat in the plane designer. It now displays the value for a full air-wing. - Fixed scope issues in remove triggers for several state modifiers. - Fixed issue in which Italian marine 3D models did not have an MG weapon with the latest infantry equipment tech researched. - Fixing missing description for Focus 'Total Defense' in Switzerland. - Fixing initial positioning of Switzerland's Focus Tree - No plane templates without BBA dlc - Added missing Remove Times in Absolute Neutrality Decisions in Switzerland - Removing Political Power Cost from Back channel Negotiations in Switzerland - Changed 'Reclaiming Ethiopia' focus condition so that Ethiopa (or an ally) only needs to control any Ethiopian state to allow the focus - Decision Show of Defensive Force in Switzerland now gives the correct modifier. - Corporatist trait now reduces Democracy instead of increasing Fascism. - Changed Rally Workers Decision so it doesn't increase Communism. - Danzig for guarantees now correctly gives cores on Gdynia again - Fixed icon for Eidgenoissiche F+W
Source
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