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Steam News22 June 20224y ago

Developer Diary | Switzerland #1

Hey everyone! You probably don’t know me, but I’m Carlo, the Content Designer in charge of Switzerland for BBA.

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Hey everyone! You probably don’t know me, but I’m Carlo, the Content Designer in charge of Switzerland for BBA. I’m very excited to present to you all, the Swiss Focus Tree, our first circular focus tree, allowing Switzerland to go back and forth between the Make Fondue and Stay Neutral focuses. Through the power of Fondue and Chill, plus all that Nazi gold, Switzerland will prevail over its rivals by completely staying out of the war in absolute comfort and safety.​

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed[Record Scratch Sound] If that’s how you imagine Swiss life during World War II, I got news for you buddy, that is far from how it went.

[Record Scratch Sound] If that’s how you imagine Swiss life during World War II, I got news for you buddy, that is far from how it went.

Yes, Switzerland is not a country most people associate with World War II games, but that doesn’t mean it doesn’t have a place in HoI, and in this Dev Diary I hope to bring you to my side of the Alps and show you how interesting and unique Switzerland can be in Hearts of Iron IV.

First, it’s always a good idea to have a bit of historical context. Switzerland was founded in the late Middle Ages and from the start, it was a loose confederation of small territories near the alps (3 at this point). They pledged to help each other militarily and economically. This oath, or Eidgenossenschaft as it’s lovingly abbreviated, kept growing while always maintaining a decentralized government centered on the cantons, and with a strong military reputation (Despite their current neutrality). Then Napoleon forced Switzerland into a centralized ‘Helvetic Republic’, which didn’t last long. Swiss Neutrality was established after the fall of Napoleon and of this Helvetic Republic, and then finally, in 1848 they became the Switzerland we know and love after adopting the 1848 Constitution following a short revolution (Revolutions were all the rage that year).

So what’s the Switzerland we know and love? A country with 4 different populations living as one in a period of rising ethno-nationalism. The oldest continuous democracy in Europe, second in the world only to the United States, and arguably, the most direct democracy in our times, and even more so in the 1930s. Each canton and the confederation itself decide most of their laws through referendums and a limited representative body. If you’ve ever wondered why the Country Leader of Switzerland is a building, that’s not because it gained sentience, but because there is no Swiss President/Dictator/Regent as other countries have; The Swiss confederation is led by the bi-cameral Federal Assembly and a Federal Council of 7, with a mostly ceremonial ‘First among equals’ Presidential role; only the whole Federal Council can act as the Head of State, not a single member.

Switzerland in 1936 is a country gripped by the fear of war breaking out. Thanks to Germany going through Belgium during The Great War, they know that their status as a neutral country is not sacred, and when their two biggest neighbors, the Third Reich and France inevitably clash, there’s a real possibility one of them will stomp through Switzerland to avoid the other's defenses. How to avoid this, while keeping Swiss Democracy alive, and being ready in case it actually happens are the main pillars of playing Historical Switzerland in Hearts of Iron IV.

So what does the Swiss Focus Tree look like? Well like this:​ ​ Because this one’s more of a focus mountain than a focus tree, you always start at the peak, with the center being the historical path, and the sides the two planned alt-history branches, but it always starts with the Swiss Guiding Principles focus. This will initiate

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Steam News / 22 June 2022

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