Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Performance
Patch 1.11.5 "Barbarossa"
### # AI ### - Majors will now send volunteers to the Spanish Civil War even without La Resistance - AI will no longer consider enemy lakes to be dangerous - AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed - AI will be more careful with their attacks if they start running out of manpower - AI now assigns free aces to valid existing wings instead of only when creating new wings - AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so
### # UI ### - Supply map mode allows normal interactions with naval unit counters and doesn't hide fleet windows - Fixed ship stats details pages not showing correct supply usage - Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn't included in current DLC profile - Fixed Army and Navy view windows opening on top of each other - Fixed shift+k shortcut for training air/navy - Decision map icons with CP costs no longer overlap unreadably - Fixed rail upgrade buttons sometimes not being generated. Buttons now line up with rails connecting to naval bases. - Fixed Railway Gun supply icon never showing up and being in the wrong place when it did - Fixed naval unit counters not showing low supply icon - Naval battle screen now correctly shows admiral portraits - Fixed operative map icons not getting frame mask applied - Updated equipment conversion and ship refitting tooltips to use accurate language and include the relevant values and modifiers. - Hold units command now applies to all selected units when mixed armies are selected - Supply bottleneck tooltip should now include undersized ports
### # Database ### - The Race for Germany achievement will no longer fail if the player does not control Luxembourg at the time of German surrender (it's complicated) - Non-NSB tanks will now have their correct fuel usage again. It was fun while it lasted! - Brazil should no longer have access to non-NSB tanks with NSB active
### # Modding ### - Added on_capitualtion_immediate on_action. This will be executed at the very start of the capitulation process, where on_capitulation is played in the middle of the process, which can bias the triggers result. - Added multiplicative modifier equipment_conversion_ic_cost which reduces conversion IC cost for non-naval equipment edited with the equipment designer (i.e. tanks when NSB is active). - Game will now try to reconcile provinces declared as coastal without bordering a seazone (and vice versa). Check your error log! - Invalid buildings (like naval bases in landlocked provinces) in history setup will now be ignored and reported in error log. - Modifiers declared in advisor character entries should now properly apply and persist between saves - Made set_character_name also work for unit leaders - Fixed a CTD when going over the building state cap with off-map buildings
### # Balance ### - Blitzkrieg Theorist advisors now have increased base cost - Smooth talking charmer now reduces maintenance cost for improving relations. - Backroom Backstabber no longer grants political power factor, and instead grants subverseive activities cost; drift defence factor buffed to 0.25 - Compassionate Gentlemen now reduce resistance damage to garrisons in addition to monthly opinion gain - Ideological Crusader now grants party popularity stability modifier in addition to old effects - Armaments Organizer now increases supply hub construction -speed- by 10% - Balance changes for armor and varient units - Moved High velocity 2 to antitank_4 tech -
Source
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