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Full Hearts of Iron IV update
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Repeated intro
Greetings, HoI fans.
What changed
- Gameplay
I'm not much of a forum goer, so most of you probably never heard of me, but I am the Art Lead on Hearts of Iron 4.
Today I bring you a rather special Dev Diary. This was prepared for you all by our 2D artist on HoI4 and should give you a glimpse into the work that goes into each new loading screen. We hope that you will all find this to be an interesting and enjoyable read.
Without further ado, I now hand over to the artist.
The loading screen for The Krojanty Battle - An artist's journey
So where does an artist start?
First and foremost, to have a tool to gather the most crucial thing to build an epic looking loading screen is a reference board. The tool that our artist uses is called PureRef. It keeps track of your images and is easy to organize and customize.
And of course, photoshop to draw in. Can’t forget the most important of them all now, can we?
So! The tools are in place, the artist is ready and the prompt lands on their desk, saying “Polish cavalry attacking resting German soldiers early in the morning”. Google time!
You may be familiar with the illustration by Jersy Kossak who specialized in painting military scenes. This was one of the first images that our artist found and immediately banked it in their PureRef for later use.
The myth, the legend, the Krojanty Battle:
It's epic and cool but oh so inaccurate. But it is a start!
Doing some more research led our artist to a reenacting movie about the battle. Of course still not accurate but a great score for poses, mood and composition. They also only had the trailer/making of available to them but that never stops an artist. Screen grab galore took place, no regrets.
Epic light in this one ^
Great references for poses in these^
Of course our artist can’t stick to one source. Time to hit google again and this time they found some more reenacting scenes to add to their growing collection. More poses and epic looking horses ^
With a PureRef filled to the brim with interesting angles, poses and an interesting mood and light our artist now starts to work on something that’s called “Thumbnailing”.
It essentially means that our artist is making quick, easily viewable suggestions for the loading screen depicting a cool looking battle, sketched up with the help and guidance of the reference material they gathered.
Fun fact; the word “thumbnailing” is actually a direct reference to the human thumbnail in size and the word has been used as early as back in the 17th century for small imagery. Kind of gross... kind of accurate, but still.
These are the thumbnails that they did for Podcat and Archangel85 to pick from!
Yes. They are that ugly. Yes they take no time to make, that’s the point. There's a bunch of ways to go about thumbnails and our artist usually use grey scale when doing these. Mostly to be able to tell hierarchy in the scene quickly. For example, the darkest parts are the most visually interesting ones where we want you to look first and the lighter ones are secondary and not as important. Here we also see our artist giving us the A-B-C-D options for easier communication with the team. Pro tip here is always be clear on communication with the team to deliver the most accurate
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