Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
Patch 1.10.6 "Collie"
################################## # Gameplay ################################## - It is no longer possible to swap templates on divisions that are encircled - For garrison reinforcement, check the division's blocked equipments to make sure they are not used - Ethiopia now has the ability to submit a peace deal to Italy if they manage to push the Italians out of East Africa
################################## # Stability & Performance ################################## - Random CTD fix in volunteer GUI - Optimized triggers for Spanish "Ignite Anarchist Uprising" decision - Refactored scripted ai_strategies to be less performance-intensive - Fixed false positive out of sync 56 when mixing Windows and Linux/Mac clients - Fixed CTD when going to menu after console cmd reloadtechnologies - Fixed CTD caused by the transfer of ships currently being refitted from one country to another, e.g. at the start of a civil war. Refitting is now always cancelled when ownership is transferred - Fixed a CTD when a decision expires with the decision UI opened and frame smoothing is enabled - Trying to connect to a badly formed UUID will no longer crash the game while playing with PdxMP
################################## # UI ################################## - Added feedback for naval combat when one side consisted of only convoys - Fixed some incorrect russian localization - Display confirmation popup when kicking or banning a player from lobby - Nation Focus name text now truncates if it is too long - Change Division Template dropdown list for unassigned divisions will no longer be occluded by army containers further down in the list. - Toggling the music player now displays the correct tooltip based on its visibility state - Remove Ship roles gui elements when Man The Guns is not active, since they can never be set. - Resume mission text now hidden in basic spy recruit window - Fix timed events persisting on the alert bar beyond their expiration. - Right-clicking on an air wing's aircraft count/reinforcement limit display now sets the reinforcement limit to the current number of aircraft in the air wing, as stated in the tooltip
################################## # AI ################################## - Turkey should now join the allies in late 1943 or early 1944 - when AI is refitting a ship, make sure it does not choose an obsolete model as target - AI no longer deletes their whole naval production queue at game start - Minor improvement to make the AI slightly less willing to ally back with Bulgaria, after Bulgaria has kicked out the country from the faction for refusing Balkan Unification - Prevented Bulgarian AI from aborting its Historical strategy plan due to undesired reasons. Now the historical plan will only be aborted if Bulgaria is at war with Germany. - Greece AI set to go Communist no longer spends lots of PP in the decision "Go to Paris to Negotiate Investment Talks" constantly - Portuguese Ai should no longer go crazy on ship purchasing decisions - Made ai more inclined to improve relations with neighbors for Bedrock of Balkan Financial Stability focus - Japanese ai will now be cautious about the shanxi border during the marco polo incident - Soviet strategy to keep volunteers out unless china is losing should now has enough score to work as intended - Fixed ai not giving control of states to allies during war
################################## # Modding ################################## - Start date again supports year with 5 digits (for all you future mod bois) - Added optional argument exclude_refitting to transfer_ship effect so that when for example the American civil war is set up ships that are currently being refitted
Source
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