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Steam News5 May 20215y ago

Dev Diary: Combat & Stat Changes

Hi everyone and welcome back to another dev diary! Today is about various changes that affect combat and units.

In this update2

Full notes

Full Hearts of Iron IV update

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What changed

0 fixes3 additions4 changes0 removals
  • Balance
  • Gameplay
  • Maps
changedHigh Command bonus changesFor a long time now unit bonuses from high command have confused people. Most expect that they apply to battalions, when in fact they apply only if their target unit type was “the majority type”, which was basically a weighted type count. They also could overlap, so infantry, mountaineers and artillery would apply to the same units letting you stack stuff in ways that was never intended and quite unintuitive.
changedHigh Command bonus changesThis system has now changed, and divisions get bonuses based on their composition, this is a straight up ratio based on the number of non-support battalions of each type, so a 2x artillery 3x infantry division will be 40% artillery 60% infantry.
changedHigh Command bonus changesBattalions are always classified as a single type for this (even though some are scripted with multiple types) based on this priority: cavalry > armor > artillery > motorized > mechanized > infantry
addedHigh Command bonus changesTo make it easier to see this we now have an indicator in the division windows showing the breakdown.
addedCombat WidthAs a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10.
addedCombat WidthUrban provinces are now the “widest” with a width of 96. But this does not mean they will be the easiest provinces to overwhelm. Mountains, marshes, and urban provinces now have reinforcement widths of ⅓ of province width instead of ½. This should hopefully give these provinces a slight defensive buff, while allowing us to open up pushing power in the more open tiles.
Province widths now range7596Province widths now range increased, buff

Hi everyone and welcome back to another dev diary! Today is about various changes that affect combat and units. With the Barbarossa update we want to shake up the meta a bit and also change a few stats and other aspects to make using the tank designer more interesting and rewarding.

High Command bonus changes

For a long time now unit bonuses from high command have confused people. Most expect that they apply to battalions, when in fact they apply only if their target unit type was “the majority type”, which was basically a weighted type count. They also could overlap, so infantry, mountaineers and artillery would apply to the same units letting you stack stuff in ways that was never intended and quite unintuitive.

This system has now changed, and divisions get bonuses based on their composition, this is a straight up ratio based on the number of non-support battalions of each type, so a 2x artillery 3x infantry division will be 40% artillery 60% infantry.

Battalions are always classified as a single type for this (even though some are scripted with multiple types) based on this priority: cavalry > armor > artillery > motorized > mechanized > infantry

The exceptions being rocket & special forces, which both act as an addition, so if the 3 infantry divisions in the example above were mountain units, then the division would also be 60% special forces and if the 2 artillery are nebelwerfers it'd also be 40% rocket.

When counting the battalions of armies (ie when we have an actual unit and not only a division template), battalions that lack equipment will count as less, so a Light Tank battalion with only half it's tanks will count as 0.5 battalions (and not count at all if without tanks). The total sum of the compositions will still end up 100% (unless every battalion is without equipment).

To make it easier to see this we now have an indicator in the division windows showing the breakdown.

Combat Width

As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10.

Urban provinces are now the “widest” with a width of 96. But this does not mean they will be the easiest provinces to overwhelm. Mountains, marshes, and urban provinces now have reinforcement widths of ⅓ of province width instead of ½. This should hopefully give these provinces a slight defensive buff, while allowing us to open up pushing power in the more open tiles.

In conjunction with these changes, we have also been looking at reducing the overstacking penalty. We hope that this will alleviate some of the need to have divisions that are the perfect width for a given province. But at the same time, smaller countries should now be able to specialize their division width to suit their home terrain more appropriately.

Breakdown (numbers not final etc etc)

Plains

  • Standard 90

  • Reinforce 45

Desert

  • Standard 90

  • Reinforce 45

Forest

  • Standard 84

  • Reinforce 42

Jungle

  • Standard 84

  • Reinforce 42

Hills

  • Standard 80

  • Reinforce 40

Marsh

  • Standard 78

  • Reinforce 26

Urban

  • Standard 96

  • Reinforce.32

Source

Steam News / 5 May 2021

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