Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
Today's Development Diary by Podcat
Hi everyone and surprise! We just released 1.9.1 to make sure you guys get all the fixes by easter. We are currently investigating some out of sync MP issues that are proven to be incredibly stubborn to nail down, so a 1.9.2 is planned after 1.9.1 to address that. Otherwise 1.9.1 has shaped up to be one of the bigger patches we have done with tons of fixes and I want to thank everyone who has helped out by reporting bugs and testing the open beta.
Today I also want to share another update to the roadmap like we usually do to the end of a patch cycle. Its both grown in some entries as well as had a couple checked off as of La Resistance.
1.9.1 Patch
This weeks update to the patch is a mix of bugfixes and balance. We noticed that after fixing various ai problems and tweaking balance that Germany and Japan was performing way too good again, so we've tightened up effects from resistance in occupation a bit more compared to last week and given china and soviets some more factories as well as made soviet build a better air force to meet the german air power. This should push back the war winning point further again and give a more average breakdown between soviet&german european victories. With this we think its good to go so you guys can play with all these fixes over easter.
For those who have been following every week, these are the changes since last beta update:
################################## # Balance ################################## - Medium Aircraft Designers now affect scout planes - Added 4 civ factories to USSR - added 1 mil and 2 civ factory to china - changed one civ to 1 mil for PRC - increased manpower damage from resistance from 1.5% to 1.8% - reduced compliance gain a little bit
################################## # AI ################################## - soviet will now build less naval bombers and a bit more fighters
################################## # Bugfix ################################## - Fixed issue with Spanish cores at the end of the SCW. Now the SCW winner will get resistance in the initial states of the "major" (SPD/SPA) Spanish enemy, until they get cored via decisions. - Fixed annexation effects not being triggered after defeating non-anarchist Portugal. - French Coup operations should now correctly display their potential outcomes - fixed air mission icons in intel ledger air map mode having wrong frame - Fixed a typo in Belarusian spelling and cleaned up spacing. - The Chinese "Communist threat defeated" event is now suppressed after firing once until a new Communist infiltration is detected (WtT only) - fixed remove_unit_leader effect not working correctly in some cases - Fixed "Expand Garrison Control in Burgos" decision not increasing garrison control for the Republicans - Fix instigate workers revolution britain not working properly - fixed arguments not being passed to effects when using the effect console command
################################## # Stability & Performance ################################## - Fixed CTD on Windows caused by the assumption of the presence of the popcnt instruction - Fixed a CTD caused by missing pie chart UI element in the diplomacy view - Fixed CTD while loading a save game for some mods ################################## # UI ################################## - Specified Cyrillic script fallback fonts for an old fonts used in a limited number of places, most notably the Autosaving message. - Fixed untranslated OK and CANCEL buttons in various confirmation dialogs. ################################## # Modding ################################## - added MAX_NUMBER_OF_TEXTURES define which can be increased for mods that had
Source
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