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Steam News1 April 20206y ago

Dev Diary: Beta Patch Update 4

Today's Development Diary by Podcat Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Performance
addedA cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
changed################################## # Balance ################################## - neutral government can do collaborations now - If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked ################################## # Bugfix ################################## - fixed civil war flags not being cleared when country is annexed by an effect and causing script issues - fixed some occupation modifiers wrongly being applied after loading a save game - impassable terrains no longer has resistance - fixed some issues with resources that was causing inconsistencies with the last added resource type - "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain. - fixed china uprising decision not working in some cases - France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY - The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing - Airwing duplication now also copies missions as well as the "auto turn off" training setting - fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working - Evade Blockade decisions will now be properly removed after a country capitulates. - Germany and Soviet air volunteers can fight each other in the civil war - Fix a case where carrier combat disruption was not working - Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW. ################################## # Stability & Performance ################################## - fixed a bug that was leaking memory in decision scripted guis - fixed a ctd that happens when you have invalid color characters - fixed a ctd that can happen when loading a save that has gie with units in naval transfer - fixed a crash that happens when saving when a border war ordergroup is invalid - fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action ################################## # UI & Graphics ################################## - Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat - Added large font support and visual message notification to the multiplayer chat - Added new 3D models for the various Spanish sides and Portuguese units in La Résistance - Fixed overflow of resource icons in the state view - added 'lack of fuel' icon for combat view for the divisions that are lacking fuel ################################## # AI ################################## - Soviets are discouraged from sending volunteers to western Europe - neutral ai countries won't create collaborations unless it is past 1944 and they are at peace - ai will not create single state collaborations - The US should now declare war on Vichy france closer to the historical date - ITA now no longer invades NOR until FRA falls ################################## # Modding ################################## - added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted

Today's Development Diary by Podcat

Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:

(pardon the german guns for the renders tho ;D)

Check out the changelog since last week:

################################## # Balance ################################## - neutral government can do collaborations now - If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked ################################## # Bugfix ################################## - fixed civil war flags not being cleared when country is annexed by an effect and causing script issues - fixed some occupation modifiers wrongly being applied after loading a save game - impassable terrains no longer has resistance - fixed some issues with resources that was causing inconsistencies with the last added resource type - "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain. - fixed china uprising decision not working in some cases - France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY - The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing - Airwing duplication now also copies missions as well as the "auto turn off" training setting - fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working - Evade Blockade decisions will now be properly removed after a country capitulates. - Germany and Soviet air volunteers can fight each other in the civil war - Fix a case where carrier combat disruption was not working - Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW. ################################## # Stability & Performance ################################## - fixed a bug that was leaking memory in decision scripted guis - fixed a ctd that happens when you have invalid color characters - fixed a ctd that can happen when loading a save that has gie with units in naval transfer - fixed a crash that happens when saving when a border war ordergroup is invalid - fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action ################################## # UI & Graphics ################################## - Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat - Added large font support and visual message notification to the multiplayer chat - Added new 3D models for the various Spanish sides and Portuguese units in La Résistance - Fixed overflow of resource icons in the state view - added 'lack of fuel' icon for combat view for the divisions that are lacking fuel ################################## # AI ################################## - Soviets are discouraged from sending volunteers to western Europe - neutral ai countries won't create collaborations unless it is past 1944 and they are at peace - ai will not create single state collaborations - The US should now declare war on Vichy france closer to the historical date - ITA now no longer invades NOR until FRA falls ################################## # Modding ################################## - added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted

Source

Steam News / 1 April 2020

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