Full notes
Full Hearts of Iron IV update
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What changed
- Performance
Today's Development Diary by Podcat
Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.
A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
(pardon the german guns for the renders tho ;D)
Check out the changelog since last week:
################################## # Balance ################################## - neutral government can do collaborations now - If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked ################################## # Bugfix ################################## - fixed civil war flags not being cleared when country is annexed by an effect and causing script issues - fixed some occupation modifiers wrongly being applied after loading a save game - impassable terrains no longer has resistance - fixed some issues with resources that was causing inconsistencies with the last added resource type - "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain. - fixed china uprising decision not working in some cases - France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY - The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing - Airwing duplication now also copies missions as well as the "auto turn off" training setting - fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working - Evade Blockade decisions will now be properly removed after a country capitulates. - Germany and Soviet air volunteers can fight each other in the civil war - Fix a case where carrier combat disruption was not working - Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW. ################################## # Stability & Performance ################################## - fixed a bug that was leaking memory in decision scripted guis - fixed a ctd that happens when you have invalid color characters - fixed a ctd that can happen when loading a save that has gie with units in naval transfer - fixed a crash that happens when saving when a border war ordergroup is invalid - fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action ################################## # UI & Graphics ################################## - Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat - Added large font support and visual message notification to the multiplayer chat - Added new 3D models for the various Spanish sides and Portuguese units in La Résistance - Fixed overflow of resource icons in the state view - added 'lack of fuel' icon for combat view for the divisions that are lacking fuel ################################## # AI ################################## - Soviets are discouraged from sending volunteers to western Europe - neutral ai countries won't create collaborations unless it is past 1944 and they are at peace - ai will not create single state collaborations - The US should now declare war on Vichy france closer to the historical date - ITA now no longer invades NOR until FRA falls ################################## # Modding ################################## - added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted
Source
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