Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
Today's Development Diary by Podcat
Hi everyone! We are still in quarantine at home working on the patch, so time for another update!
Its a meaty chunk of balance fixes, bugfixes and mod support. Also there are some special highlights after I recommend to read up on as we are looking for feedback there. So, without further ado...
################################## # Balance ################################## - operations will now higher cost as you execute same operation on same targets (default is 15%. rescue operation is still 0%. Some exceptions are 25%) - neutral countries no longer allowed to create collaborations - compliance is now halved (instead of factored by 75%) when a state controller is changed - destroying the counter-revolution now prevents France from descending into another civil war against the fascists from low stability again - Danzig and Memel are no longer required for forming Poland-Lithuania - Memel is no longer required for forming the United Baltic States - Political violence can no longer return to France if France has capitulated - unprepared offensive modifier in SCW now also affect CAS impacts - Decrease Base manpower lost in resistance attack to 1.5% from 2.5% - Along with Niceto Alcalá-Zamora as a leader, the Republicans will now, after the 1936 elections, receive a National Spirit reducing their political power income. Along with Zamora's trait and various tweaks and adjustments made to the political power gained through events and Republican focuses, this should make the flow of Garrison Control fighting before the SCW much more natural. Now, Nationalists get an initial advantage and a 'head start', but if the Republicans correctly focus on delaying the civil war initially, they will be rewarded and eventually be able to take more states back from the Nationalists than if they focus on taking states from the very start. Delaying the civil war should therefore be more enticing as a strategy. - Increased tech stealing bonuses to 300% from 200% - Increased tech stealing extra bonus outcomes to also give either 1 or 2 year ahead of time bonuses also - Tech stealing can now unlock techs, uses weights on tech picking to prefer more up to date and equipment for a more rewarding bonus ################################## # Stability & Performance ################################## - Fixed CTD on Windows related to flag atlas texture update - Fix performance issue when creating dynamic tags from targeted decisions. ################################## # UI ################################## - French Focuses bypassed by not having an inefficient economy now correctly display that fact - fixed is_on_continent trigger tooltip being reversed - Fix units when retreating towards a tile while in multiple combats has a wrong arrow visually - Clear all province colors when switching to root out resistance map mode - Unified achievements tooltips during game setup and in-game so that the in-game button shows the same details as game setup. - Corrected achievement UI to be disabled when not logged in with necessary accounts, with explanation added to tooltip. - fixed "Expand Influence in state" decisions increasing the influence over max and causing ui to show wrong decision icons - Fixed Communal Autarky focus showing an effect tooltip twice. ################################## # AI ################################## - fixed ai not taking zero cost decisions if it has negative pp - ai will be less reluctant to create collaborations if it already has some - GER now will try to put more armor to low countries instead of france border - Ai now able to send volunteer airwings again (optimization broke it in 1.8.1) ################################## # Modding ################################## - scripted effects with names that
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