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Steam News18 March 20206y ago

Dev Diary: Beta Patch Update II

Today's Development Diary by Podcat Hi everyone, as the coronavirus apocalypse grips sweden the HOI dev team have reverted to to our baser instincts...

In this update1

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • Compatibility
  • Performance
removedHi everyone, as the coronavirus apocalypse grips sweden the HOI dev team have reverted to to our baser instincts... no longer chained to our desks our programmers roam the streets stealing gasoline and lines of code from weaker gangs of programmers. The content designers have started worshipping stacks of photocopies of Rommel's "Infantry Attacks", and QA are now hunting bugs using spiked clubs.
changedToday, like last week we have another update on the Beta patch.
changedUpdates since last week################################## # Features ################################## - Operatives can be disbanded to free up operative slots and recruit different operatives ################################## # Balance ################################## - Increased minimum surrender limit to for a country to 20% - Decrease Base manpower lost in resistance attack to 2.5% from 3% - Increased compliance decay to give cap of 90% compliance to non democracies. - Changed compliance loss on state changing hands to 25% from 10% - Decreased fielded manpower requirement from German "Demand Sudetenland" to 725000 from 750000 - Improved Resistance Suppression when using "Brutal Oppression" from 65% to 75% - Decreased compliance from collab regime operation to 20% from 30% on normal result and 50% to 40% on excelent result - changing ideology now halves compliance - Reduced the Compliance requirements for the Anarchist coring decisions to 50%, down from 60%. - Increased the cost of Concessions to the Anarchists decision to 150 PP to bring it more in line with its intended purpose as an 'emergency' delay rather than a permanent one, and also made it require either of the Nationalist factions to exist. This means that once those are defeated, there is no stopping the Anarchist uprising anymore. - operative gained from faction members now is reduced for counties that lacks industry ################################## # Stability & Performance ################################## - Prevent CTD when attempting to display the airwings of an airbase the player does not have access to - Fixed abort to trigger on more cases where invalid map data is detected - Fixed CTD on invalid naval terrain type for a strategic region - Fixed CTD on invalid state definition - Fixed CTD that could happen when re-ordering ship names - Fixed CTD when displaying the tooltip of the join faction diplomatic action - Fixed CTD when a autonomy_state has not been correctly loaded - fixed unnamed gui objects possibly causing crashes and added an errorlog - Blocked execution of white_peace before game start, along with error log explanation, instead of CTD. ################################## # UI & Graphics ################################## - Fix infinite production of ships not assigning names properly in the UI - Ensured the Abdication Crisis timed mission will now appear at the top of its decision category, for convenience. - Fixed the Boost Ideology window to work with more than 4 ideologies - The list of aces to pick from is now sorted to have compatible and free aces at the top - Releasing puppet no longer creates a new operative slot that disappears again after unpausing - fixed some graphical issues with frontlines - fixed operative nationality flags not properly positioned when there are more than 2 - Reduced excessive digits in percentages in various occupation tooltips - improved operative slot tooltips to see where you are gaining your slots from - During peace conference, collaboration events are

Today's Development Diary by Podcat

Hi everyone, as the coronavirus apocalypse grips sweden the HOI dev team have reverted to to our baser instincts... no longer chained to our desks our programmers roam the streets stealing gasoline and lines of code from weaker gangs of programmers. The content designers have started worshipping stacks of photocopies of Rommel's "Infantry Attacks", and QA are now hunting bugs using spiked clubs.

Ok, not quite ;) But the team, as well as all of paradox, is currently working from home to help limit COVID-19 spread, also as many have pointed out.. less meetings and less pants! its a win-win situation :)

Today, like last week we have another update on the Beta patch.

Updates since last week

################################## # Features ################################## - Operatives can be disbanded to free up operative slots and recruit different operatives ################################## # Balance ################################## - Increased minimum surrender limit to for a country to 20% - Decrease Base manpower lost in resistance attack to 2.5% from 3% - Increased compliance decay to give cap of 90% compliance to non democracies. - Changed compliance loss on state changing hands to 25% from 10% - Decreased fielded manpower requirement from German "Demand Sudetenland" to 725000 from 750000 - Improved Resistance Suppression when using "Brutal Oppression" from 65% to 75% - Decreased compliance from collab regime operation to 20% from 30% on normal result and 50% to 40% on excelent result - changing ideology now halves compliance - Reduced the Compliance requirements for the Anarchist coring decisions to 50%, down from 60%. - Increased the cost of Concessions to the Anarchists decision to 150 PP to bring it more in line with its intended purpose as an 'emergency' delay rather than a permanent one, and also made it require either of the Nationalist factions to exist. This means that once those are defeated, there is no stopping the Anarchist uprising anymore. - operative gained from faction members now is reduced for counties that lacks industry ################################## # Stability & Performance ################################## - Prevent CTD when attempting to display the airwings of an airbase the player does not have access to - Fixed abort to trigger on more cases where invalid map data is detected - Fixed CTD on invalid naval terrain type for a strategic region - Fixed CTD on invalid state definition - Fixed CTD that could happen when re-ordering ship names - Fixed CTD when displaying the tooltip of the join faction diplomatic action - Fixed CTD when a autonomy_state has not been correctly loaded - fixed unnamed gui objects possibly causing crashes and added an errorlog - Blocked execution of white_peace before game start, along with error log explanation, instead of CTD. ################################## # UI & Graphics ################################## - Fix infinite production of ships not assigning names properly in the UI - Ensured the Abdication Crisis timed mission will now appear at the top of its decision category, for convenience. - Fixed the Boost Ideology window to work with more than 4 ideologies - The list of aces to pick from is now sorted to have compatible and free aces at the top - Releasing puppet no longer creates a new operative slot that disappears again after unpausing - fixed some graphical issues with frontlines - fixed operative nationality flags not properly positioned when there are more than 2 - Reduced excessive digits in percentages in various occupation tooltips - improved operative slot tooltips to see where you are gaining your slots from - During peace conference, collaboration events are

Source

Steam News / 18 March 2020

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