Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
1.6.2 "Ironclad" is now live and downloadable through Steam. Checksum is 6f7d. We should be compatible with 1.6.1, but if you for some reason want to remain on 1.6.1 or older Here are instructions for reverting to patches since 1.5.4, or special instructions for 1.5.3 and earlier.
Please make sure that any mods you are using are updated for 1.6.2, or your game might not run properly (seriously) If you discover any bugs in patch 1.6.2, please report them in the bug report forum as usual.
################################################################ ######## Patch 1.6.2 "Ironclad" ######## ################################################################ ################################## # Feature ################################## - Convoy and mine missions will work with islands of regions now. The fleet will be distributed in between disconnected groups of regions and each task force will be only able to do missions within the connected regions to which it is assigned. - Added an explanatory event to the naval treaty system that informs countries not at war that they are no longer bound by the Naval Treaty if two other majors are at war. - Changed how naval supremacy is being calculated. Now it depends on the size of the ships in the task force, and how effective it is on a region. A fleet that is assigned more regions than it can handle will get lower supremacies. Mission type also affects supremacy of a fleet. ################################## # Bugfix ################################## - Fixed AI factor not getting properly taken into acount for ideas when some have a cost of 0pp - Moved the IJsselmeer lake province from Holland state to Friesland state, so that losing control of it no longer prevents flooding of the Dutch defense lines. - Added bypass to Dutch focus Curtail Colonial Autonomy, and made the national spirits added by it be timed rather than permanent. - The Charles II Lifestyle idea now has an effect - fixed convoy combat alerts not being visible for defender - fixed convoy combats are appearing as regular combats before they are removed - All parties must end will now correctly switch out ideas - Fixed crash and infinite loop when a localized unit name was missing or did not include the required substitution elements. - The political events firing above 60% support of an ideology without having a ruling party of that ideology should no longer fire if you are also above 70% support of that ideology. This should prevent event-spam when only one event should suffice. - fixed super heavy ship model is not being selected properly - Added bypass so that Italy can no longer be 'stolen' by Britain when the latter takes the Secure the Italian Alliance while Italy is puppeted by someone else. - Reserve taskforces now consume fuel while moving. - Add the capital ship indicator on a carrier ship icon. - Motorized equipment for Netherlands and the new WtT countries should now display their specific 2d art, rather than the generic one. - Fixed crash when previewing 3D models via the -editor launch option, by checking whether the game idler exists when initializing shader constants. - Don't display tooltip "Armies Cannot move to the enemy territory in strategic redeployment mode" if the target is not enemy territory. - Fixed issue where various Pacific provinces weren't assigned a continent, causing the Melanesian Federation (FIJ) to not display any portraits for the country's leaders. - Fixed Continental Intervention news event to no longer have overlapping title, to only have one option for the UK, and altered the focus to no longer give a wargoal
Source
Changelog.gg summarizes and formats this update. How we read updates.
