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Steam News28 February 20197y ago

Update 1.6: Ironclad is now live!

As usual, the changelog is too long to fit in one announcement. So to see the full changelog, please go to our official forum! Please note that 1.6 will not be save game compatible with 1.5.4.

Full notes

Full Hearts of Iron IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedPlease note that 1.6 will not be save game compatible with 1.5.4. If you want to finish off any ongoing ironman games, please remain on 1.5.4 for now. Here is instructions on how you revert patch levels. ################################## # Free Features and Important ################################## - Fuel is now a resource required by most moving things with an engine and produced from oil and synthetic refineries and can be stored in the new silo building - New naval combat that uses different distance and role boxes for ships as well as a whole new spotting phase on the map for locating and chasing down targets - New naval missions and many interfaces for controlling ships who are now organized into Task Forces within a fleet - Ships and planes can now be trained, both for Naval XP and for personal experience level - Naval production is revamped, ships can be named before they are launched and the ship calss dictates how many dockyards can be assigned to its construction at max - Ship repair is no longer free but requires dockyards. A new interface lets you control this from the production screen - Naval zones now have terrain which has effects on combat, movement etc. Fjords/Archipelagos, Shallow seas, Deep Oceans, Arctic waters and shark infested areas. - Some technologies (like doctrines) can now be boosted by spending XP, in response their default time has been increased somewhat - The effects of raiding on your trades and transports now has a scaling war support penalty on your nation - Decisions now exist on map also making state picking a lot easier to navigate - Admirals new have 4 new stats rather than skill level: Attack, Defense, Manouvering and Coordination - Admirals now have personality traits - Added ability to cancel national focus. Up to 10 days progress will be saved. - New customizable gameplay rules available for single and multi player including the ability to direct ai nations. - 21 new Achievements - Naval invasions are no longer limited to one per starting port - Justifying wargoals are now cheaper vs nations that assist enemies - Naval battle reports will now automatically decay and go away based on importance - added a repeatable decision for Austria-Hungary to lower the autonomy of CZE if CZE decides to become a puppet - Added new decision for Lithuania to rename West Wilno state and Wilno victory point to Vilnius. - Added Dismantle Czechoslovakian Forts decision for Germany - Democratic King Hungary can now call in Sweden into its wars through a decision - Added 70 new releasable nations ################################## # Bugfix ################################## - Azores lease return event will now only fire once. - "Align Hungary/Romania" focuses can no longer be taken when at war with them. - Reichskommissariat decisions now only cause a civil war if the targeted nation is not fascist. - Fixed naval base capacity being miscalculated when loading a savegame - Vichy France event will no longer fire if a human player not in a faction with Germany controls European French states. - Australia can now send a delegation to Communist China if a warlord has taken over leadership of the Communists - Manchukuo can no longer offer vassalization to a warlord who has taken over leadership of China - Rekindle Imperial Sentiment now bypasses if Austria-Hungary is already in the Central Powers. - fixed an issue where Japan

As usual, the changelog is too long to fit in one announcement. So to see the full changelog, please go to our official forum!

Please note that 1.6 will not be save game compatible with 1.5.4. If you want to finish off any ongoing ironman games, please remain on 1.5.4 for now. Here is instructions on how you revert patch levels. ################################## # Free Features and Important ################################## - Fuel is now a resource required by most moving things with an engine and produced from oil and synthetic refineries and can be stored in the new silo building - New naval combat that uses different distance and role boxes for ships as well as a whole new spotting phase on the map for locating and chasing down targets - New naval missions and many interfaces for controlling ships who are now organized into Task Forces within a fleet - Ships and planes can now be trained, both for Naval XP and for personal experience level - Naval production is revamped, ships can be named before they are launched and the ship calss dictates how many dockyards can be assigned to its construction at max - Ship repair is no longer free but requires dockyards. A new interface lets you control this from the production screen - Naval zones now have terrain which has effects on combat, movement etc. Fjords/Archipelagos, Shallow seas, Deep Oceans, Arctic waters and shark infested areas. - Some technologies (like doctrines) can now be boosted by spending XP, in response their default time has been increased somewhat - The effects of raiding on your trades and transports now has a scaling war support penalty on your nation - Decisions now exist on map also making state picking a lot easier to navigate - Admirals new have 4 new stats rather than skill level: Attack, Defense, Manouvering and Coordination - Admirals now have personality traits - Added ability to cancel national focus. Up to 10 days progress will be saved. - New customizable gameplay rules available for single and multi player including the ability to direct ai nations. - 21 new Achievements - Naval invasions are no longer limited to one per starting port - Justifying wargoals are now cheaper vs nations that assist enemies - Naval battle reports will now automatically decay and go away based on importance - added a repeatable decision for Austria-Hungary to lower the autonomy of CZE if CZE decides to become a puppet - Added new decision for Lithuania to rename West Wilno state and Wilno victory point to Vilnius. - Added Dismantle Czechoslovakian Forts decision for Germany - Democratic King Hungary can now call in Sweden into its wars through a decision - Added 70 new releasable nations ################################## # Bugfix ################################## - Azores lease return event will now only fire once. - "Align Hungary/Romania" focuses can no longer be taken when at war with them. - Reichskommissariat decisions now only cause a civil war if the targeted nation is not fascist. - Fixed naval base capacity being miscalculated when loading a savegame - Vichy France event will no longer fire if a human player not in a faction with Germany controls European French states. - Australia can now send a delegation to Communist China if a warlord has taken over leadership of the Communists - Manchukuo can no longer offer vassalization to a warlord who has taken over leadership of China - Rekindle Imperial Sentiment now bypasses if Austria-Hungary is already in the Central Powers. - fixed an issue where Japan

Source

Steam News / 28 February 2019

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