Full notes
Full Hearts of Iron IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Server
- Events
- Gameplay
Hi everyone and welcome to the last update on the 1.3.3 patch as we are now getting into final testing of it. This is going to be a big diary with guest writing both from @SteelVolt (AI) and @TomaszKowalczyk (tech lead) as well. Grab a cup of the blackest coffee and enjoy! Industry - resource lack changes To continue last weeks theme on industry we have a final change: currently production lines can get a max penalty of -80% due to lack of resources. That effectively mean that a resource lack can be combated by just having more available factories. We felt this was both unrealistic and was making resources less important than we wanted for big nations. Penalties due to lack of resource are now instead calculated by each missing resource over multiple lines and steadily get higher until they can actually get -100% penalty.
Quality of life! As normal with patches its not just bug fixes and balance, we've done a bunch of quality of life improvements, what while small do feel big when playing. Lets go:
Do you need to start a building construction with top priority? No problem. Now you can CTRL+Click when constructing, so it goes directly to the top of your constructions.
Now something that should really be there long ago. When selecting a division, it now scrolls the list of the divisions to show them.
Did you have problems to find all your units in a crowdy war? Now there is a button (right bottom side of the screen) with hotkey 'M' that hides ALL counters except your units.
Because its sometimes hard to plan ahead over areas where you have little intel we have also added a toggle button to turn off the fog of war effect should you need to to better see terrain etc.
We invented a revolutionary new thing which we have decided to call a "loading progress bar"
Do you also have that one friend that is always lagging behind in multiplayer? Got annoyed by the "player lagging behind" message popping up in your face? Now it's an alert. The tooltip explains who is lagging behind and how much. Of course it also automatically disappears when that player catch up.
To be consistent with air wings, any unassigned divisions now also get an alert. It's super useful, when for example, a friend is sending you expeditionary forces, and you have no idea where the frell they are. Now just click on the alert to toggle through the unassigned divisions!
AI Update! Several people on the forums have asked for more in-depth details on AI improvements like the ones we did for the Together For Victory release, and you have been heard. Here is an update from @SteelVolt: Greetings everyone! Taking a short break from otherwise working super hard on improving the Hearts of Iron 4 AI (not counting last week when a flu virus knocked me out), I am once again here to bring you some news about what is going on in my field. As last time I did these, I thought I would start out with a story from the trenches. This one happened during the current development cycle. After having done some work in several areas of the AI, we noticed in our hands off runs that Germany was fairly consistently defeating England. Getting past the Royal Navy is no small feat, but we initially thought that a Germany that had beat Soviet
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