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Steam News15 December 20169y ago

Patch 1.3 - Torch is live now!

################################################################ ############ VERSION 1.

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Full Hearts of Iron IV update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixed################################################################ ############ VERSION 1.3 "Torch" ########### ################################################################ ####################################################### # Together For Victory Expansion ####################################################### - New focus trees, generals, and ministers for Canada, Australia, New Zealand, South Africa and India including alternate history paths. - 19 New 3d models for commonwealth infantry, planes and equipment as well as accompanying 2d art - New Autonomy system where a nations autonomy can move between Annexed, Integrated puppet, Puppet, Colony, Dominion or Free with different effects. - Masters can recruit subject forces - Masters can build in subject territory - Continuous National Focuses are new focuses that give running bonuses (basic ones included in patch) - A Land Battle Log giving you history and statistics of combats for a theater (basic history list included in patch) - A new Spearhead batteplan command where units will aggressively take only marked provinces (great for encirclements using BP tool) - Ability to request lend lease from other nations - A technology sharing system where members of the commonwealth or factions can benefit from each others technological advances - You can now release a nation as puppet and decide to continue playing as it - 3 new commonwealth themed music tracks by composer Andreas Waldetoft - Voice over sound for infantry units in: German, French, Italian, British english, American english, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish languages. ############################### # Free Features & Important ############################### - Theaters now indicate number of attacking and defending combats with color for status - Can now configure garrison order for what to guard. - Can now edit existing lend lease details - Added cosmetic tags for european states that are puppets of Germany - Added cosmetic tags for east-european states that are puppets of the Soviet Union - Added cosmetic tags for a number of British colonies (including a former one) - Added a new type of equipment design company (support units) - Added Manchukuo to the game. May God have mercy on us all (also a bunch of other nations!). - Added achievement viewer - Added a music player - Added outdated equipment alert - Added outdated and new production indicators for production view - Added several new generals - Enable player to call subjects to war even if the player isn't war leader - Buildings can now increase in cost for each level. Forts and naval forts now ramp up in cost the higher the level - Interesting countries screen can show more interesting countries with special national focus trees - Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement - Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations - Added 12 new achievements ################################## # AI ################################## - Tweaked up base AI research factor for mechanized and lowered top lvl infantry weapons a little - Moved Weserubung focus to be taken earlier in historical ai focuses mode - Prevented ai from researching technologies more than one year ahead of time - AI now takes research bonuses into account for picking techs - Fixed casting errors in AI that could make it assign troups to a non-optimal front, and also cause overflows leading to random madness - AI no longer ONLY saves all its nukes for punishing the enemy taking their own cities - Improved AIs ability to adhere to supply limits. - AI now attempts to recover when units are unable to reach desired front location. - AI now attempts to detect and react to many encirclement opportunities, both against itself and against

################################################################ ############ VERSION 1.3 "Torch" ########### ################################################################ ####################################################### # Together For Victory Expansion ####################################################### - New focus trees, generals, and ministers for Canada, Australia, New Zealand, South Africa and India including alternate history paths. - 19 New 3d models for commonwealth infantry, planes and equipment as well as accompanying 2d art - New Autonomy system where a nations autonomy can move between Annexed, Integrated puppet, Puppet, Colony, Dominion or Free with different effects. - Masters can recruit subject forces - Masters can build in subject territory - Continuous National Focuses are new focuses that give running bonuses (basic ones included in patch) - A Land Battle Log giving you history and statistics of combats for a theater (basic history list included in patch) - A new Spearhead batteplan command where units will aggressively take only marked provinces (great for encirclements using BP tool) - Ability to request lend lease from other nations - A technology sharing system where members of the commonwealth or factions can benefit from each others technological advances - You can now release a nation as puppet and decide to continue playing as it - 3 new commonwealth themed music tracks by composer Andreas Waldetoft - Voice over sound for infantry units in: German, French, Italian, British english, American english, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish languages. ############################### # Free Features & Important ############################### - Theaters now indicate number of attacking and defending combats with color for status - Can now configure garrison order for what to guard. - Can now edit existing lend lease details - Added cosmetic tags for european states that are puppets of Germany - Added cosmetic tags for east-european states that are puppets of the Soviet Union - Added cosmetic tags for a number of British colonies (including a former one) - Added a new type of equipment design company (support units) - Added Manchukuo to the game. May God have mercy on us all (also a bunch of other nations!). - Added achievement viewer - Added a music player - Added outdated equipment alert - Added outdated and new production indicators for production view - Added several new generals - Enable player to call subjects to war even if the player isn't war leader - Buildings can now increase in cost for each level. Forts and naval forts now ramp up in cost the higher the level - Interesting countries screen can show more interesting countries with special national focus trees - Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement - Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations - Added 12 new achievements ################################## # AI ################################## - Tweaked up base AI research factor for mechanized and lowered top lvl infantry weapons a little - Moved Weserubung focus to be taken earlier in historical ai focuses mode - Prevented ai from researching technologies more than one year ahead of time - AI now takes research bonuses into account for picking techs - Fixed casting errors in AI that could make it assign troups to a non-optimal front, and also cause overflows leading to random madness - AI no longer ONLY saves all its nukes for punishing the enemy taking their own cities - Improved AIs ability to adhere to supply limits. - AI now attempts to recover when units are unable to reach desired front location. - AI now attempts to detect and react to many encirclement opportunities, both against itself and against

Source

Steam News / 15 December 2016

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