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Steam News30 June 201610y ago

"Red Ball Express" (1.1 Patch) Released! [checksum: 5d33]

"Red Ball Express" (1.1 patch) is now ready, check out the patch notes if you want to see details on what has changed. AI - Tweaked deployment AI to not get crippled when their armies are taking damage.

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  • Gameplay
changed"Red Ball Express" (1.1 patch) is now ready, check out the patch notes if you want to see details on what has changed.

"Red Ball Express" (1.1 patch) is now ready, check out the patch notes if you want to see details on what has changed.

AI - Tweaked deployment AI to not get crippled when their armies are taking damage. - Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions. - Tweaked down AI desire for motorized a bit. - Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production. - Tweaked up AI production balance for infantry equipment. - Tweaked guarantee desire to go down the more enemies a country has. Should keep Allies from going guarantee crazy while in wars. - Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts. - Made AI capable of determining if a template was created by them or not. Germany should no longer replace their divisions with templates from Austria. - Tweaked area defense and pocket handling AI to be better at handling coastal defense. - Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially. - Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI). - The AI now launches naval invasions against the same enemy area at the same time rather than separately. - Tweaked AI template designing - Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies. - Neutral countries now consider guarantees when deciding on which faction it would rather join. - AI is now properly checking if having common enemy when looking at asking for and granting military access, and is also more eager to do - Soviet and Germany should no longer bail from the Unholy alliance as soon as they can - AI containment score no longer goes massively negative if a major is farther away than germany meaning Allies can guarantee vs soviet aggression if they are worse than Germany - Made non-core states count as half compared to core states when deciding on number of units for area defense. - Added Women in Aviation to historical focus list for soviet - Moved Claims in Baltic up the historical focus list for soviet - Improved AI naval deployment to strategic regions - Tweaked front assignment AI. Should mean AI is better at multi front wars. - Further tweaks to AI front assignment to attempt to reduce bad stuff happening in multi front wars. - Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out - AI should now be able to respond to naval invasions with naval bombers - Made sure fascist majors are much more likely to go for war economy - Polish AI will no longer randomly change its ideology by picking ministers - AI should no longer use garrison divisions as infantry. - Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately. - Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them

Source

Steam News / 30 June 2016

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