Introduction From the start I've set out to have anime-style visuals to go with the anime-inspired premise and characters.
In this update3
Full notes
Full HeartLinks: A Puzzle Called Love update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
Gameplay
Store
UI and audio
changedIntroductionFrom the start I've set out to have anime-style visuals to go with the anime-inspired premise and characters. And little by little I've been working toward achieving that style while also making things more aesthetically pleasing. It's probably the one aspect that's being improved and tweaked most frequently, and if you've seen the Steam page change over time, you've probably already noticed some of these modifications!
addedEnvironmentsFrom the start, the hallways and classrooms have been built on simple blocky shapes, but now they've been given toon shaders to help makes things pop. Plus some light rays and other particles falling through the windows to recreate the feel of a school hallway on a bright, sunny morning seen in the countless high school themed anime.
addedItemsThe game is all about freezing, unfreezing, and manipulating objects in time. Therefore, a key point is how these items are presented. They've been given a subtle pink glow and bright white outlines to fit with the new style of the surrounding environments.
changedCharactersLastly, the artwork for the characters has been given an upgrade too! These will be used for the in game sprites during the dialogue scenes, and a couple other UI-related features.
changedCharactersThat's it for this post! With how the visuals are always being tweaked an upgraded, I could probably make every update post about visual changes, haha, but really, the main point here is that the visuals are always changing little by little, so keep an eye out.
changedCharactersWith that said, the plan for the next post is to focus on more technical aspects. Particularly some gameplay mechanics used for solving puzzles.
HeartLinks: A Puzzle Called Love changes
changedFrom the start I've set out to have anime-style visuals to go with the anime-inspired premise and characters. And little by little I've been working toward achieving that style while also making things more aesthetically pleasing. It's probably the one aspect that's being improved and tweaked most frequently, and if you've seen the Steam page change over time, you've probably already noticed some of these modifications!
addedFrom the start, the hallways and classrooms have been built on simple blocky shapes, but now they've been given toon shaders to help makes things pop. Plus some light rays and other particles falling through the windows to recreate the feel of a school hallway on a bright, sunny morning seen in the countless high school themed anime.
addedThe game is all about freezing, unfreezing, and manipulating objects in time. Therefore, a key point is how these items are presented. They've been given a subtle pink glow and bright white outlines to fit with the new style of the surrounding environments.
changedLastly, the artwork for the characters has been given an upgrade too! These will be used for the in game sprites during the dialogue scenes, and a couple other UI-related features.
changedThat's it for this post! With how the visuals are always being tweaked an upgraded, I could probably make every update post about visual changes, haha, but really, the main point here is that the visuals are always changing little by little, so keep an eye out.
Introduction
From the start I've set out to have anime-style visuals to go with the anime-inspired premise and characters. And little by little I've been working toward achieving that style while also making things more aesthetically pleasing. It's probably the one aspect that's being improved and tweaked most frequently, and if you've seen the Steam page change over time, you've probably already noticed some of these modifications!
Environments
From the start, the hallways and classrooms have been built on simple blocky shapes, but now they've been given toon shaders to help makes things pop. Plus some light rays and other particles falling through the windows to recreate the feel of a school hallway on a bright, sunny morning seen in the countless high school themed anime.
Items
The game is all about freezing, unfreezing, and manipulating objects in time. Therefore, a key point is how these items are presented. They've been given a subtle pink glow and bright white outlines to fit with the new style of the surrounding environments.
Characters
Lastly, the artwork for the characters has been given an upgrade too! These will be used for the in game sprites during the dialogue scenes, and a couple other UI-related features.
That's it for this post! With how the visuals are always being tweaked an upgraded, I could probably make every update post about visual changes, haha, but really, the main point here is that the visuals are always changing little by little, so keep an eye out.
With that said, the plan for the next post is to focus on more technical aspects. Particularly some gameplay mechanics used for solving puzzles.
Thanks for reading, and I hope you have a good day!