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Steam News2 May 20224y ago

UPDATE 1.2

ATTENTION ALL STAFF The corporate has recently made a push for improved productivity in the workplace. The IT department is pushing a software update to help with this.

Full notes

Full Heartless Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Security
  • Performance
removedATTENTION ALL STAFF The corporate has recently made a push for improved productivity in the workplace. The IT department is pushing a software update to help with this. A UI update which should help remove some ambiguity and improve the employee workflow. MALUM CO. Changing lives.
addedHey guys, Been a while since I've done an update. I've had a lot going on lately (nothing new there), but I'm still driven to improve Heartless Dark.
addedI'm calling this the 'Workflow update' as I feel it helps bring some clarity to certain elements of the game. It's a UI update - I added some new systems with the objective of making some game-play more transparent and allow for planning. This update is concise but I feel it really lays the foundation for update 1.3 which will probably be more sizeable.
addedNEW FEATURES:
changedUpgrade tracking
addedA new grid in the inventory now tracks all upgrades you've collected. Note a big thing but this will allow players to keep track of their perks/skills. It might help more experienced players remember their upgrades, make plans and build synergies.

ATTENTION ALL STAFF The corporate has recently made a push for improved productivity in the workplace. The IT department is pushing a software update to help with this. A UI update which should help remove some ambiguity and improve the employee workflow. MALUM CO. Changing lives.

Hey guys, Been a while since I've done an update. I've had a lot going on lately (nothing new there), but I'm still driven to improve Heartless Dark.

I'm calling this the 'Workflow update' as I feel it helps bring some clarity to certain elements of the game. It's a UI update - I added some new systems with the objective of making some game-play more transparent and allow for planning. This update is concise but I feel it really lays the foundation for update 1.3 which will probably be more sizeable.

This thumbnail image is a a story panel from the game. Illustration by Samuel Burnett.

Cheers, Roarke

NEW FEATURES:

  • In-game text notifier system

This allows me to display some non-intrusive text panels throughout game-play and make things a bit easier to understand. 'Objective complete', 'Level Scourge' etc. I've tried to used it sparingly to maintain the game's ambiguity/mystery.

  • Upgrade tracking

A new grid in the inventory now tracks all upgrades you've collected. Note a big thing but this will allow players to keep track of their perks/skills. It might help more experienced players remember their upgrades, make plans and build synergies.

  • Check inventory while upgrading

This is not really major - but I felt it would be critical to see your current upgrade collection while choosing the next one in order to make plans and synergies.

BUG FIXES:

  • Medpacks spawning inside upgrades

  • Inventory display exploit

  • Audio tweaks

  • General stability

Source

Steam News / 2 May 2022

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