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Steam News30 November 20241y ago

Heartbeats: You're looking good!

Thanks for your patience, here's the new early access update for Heartbeats! In this one, we've introduces tons of feedbacks, graphics updates and inner weapon balancing. It's big, so let's dive in!

In this update6

Full notes

Full Heartbeats update

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What changed

0 fixes7 additions6 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Events
addedThanks for your patience, here's the new early access update for Heartbeats! In this one, we've introduces tons of feedbacks, graphics updates and inner weapon balancing.
addedEffectsA new mechanic introduced in the last update allows you to earn an extra life or score at the end of Nightmare mode. This now includes clear on-screen feedback when it happens.
addedCharactersKai can now shoot up to four bullets, with an increased shooting rate and extended range.
changedCharactersThe Valor ability has been significantly enhanced—it's now much larger, and the sword’s damage has been increased.
addedCharactersThe third and fourth character skins now have animated effects, just like the second skin.
changedEnemiesAll enemies now bounce in sync with the beat, enhancing the rhythmic gameplay experience.

Heartbeats changes

addedThanks for your patience, here's the new early access update for Heartbeats! In this one, we've introduces tons of feedbacks, graphics updates and inner weapon balancing.
addedA new mechanic introduced in the last update allows you to earn an extra life or score at the end of Nightmare mode. This now includes clear on-screen feedback when it happens.
addedKai can now shoot up to four bullets, with an increased shooting rate and extended range.
changedThe Valor ability has been significantly enhanced—it's now much larger, and the sword’s damage has been increased.
addedThe third and fourth character skins now have animated effects, just like the second skin.

Thanks for your patience, here's the new early access update for Heartbeats! In this one, we've introduces tons of feedbacks, graphics updates and inner weapon balancing.

It's big, so let's dive in!

Gameplay and Features Updates!

Effects

  • The on-screen multiplier now bounces to the beat and changes color based on the BPM threshold.

  • Scores displayed on screen now grow in size proportionally to the score earned.

  • Spawns now fill radially from the center of the screen instead of bottom-up.

  • A new mechanic introduced in the last update allows you to earn an extra life or score at the end of Nightmare mode. This now includes clear on-screen feedback when it happens.

Characters

  • The Harmony ability is now more precise and reliable. The spread between the bullets is much less random.

  • Kai can now shoot up to four bullets, with an increased shooting rate and extended range.

  • The Valor ability has been significantly enhanced—it's now much larger, and the sword’s damage has been increased.

  • The third and fourth character skins now have animated effects, just like the second skin.

  • The aim helper (the line on the screen) is now always active and cannot be deactivated.

Enemies

  • Some enemies now include an attack prediction mechanic, providing universal feedback to make patterns clearer and more readable.

  • All enemies now bounce in sync with the beat, enhancing the rhythmic gameplay experience.

  • The Triple Laser enemy now has a wider angle between lasers, creating a larger zone to move.

  • Enemy death effects and sound effects (SFX) have been improved based on the enemy’s importance and the current multiplier.

  • The visibility and predictability of the tooth bullets fired by the Smile enemy have been improved.

  • Movement patterns for the Star Finger enemy along the border are now slower.

Tutorial

  • You now have more time to adjust sensitivity settings during the tutorial.

Coming Next!

  • Fifth character on the road!

  • New gameplay variants to keep the challenge up!

We hope you enjoy this update! Thank you for your feedback and support in helping us enhance the gameplay experience!

Source

Steam News / 30 November 2024

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