Repeated intro
What changed
3 fixes1 addition2 changes0 removals
- Performance
- Fixes
- Balance
- Gameplay
changedTrello is very quiet. Most of the common problems seem to be gone. Though today a few more rare crashes popped up and I could fix them right away.
fixedFixed a crash in Alchemist conversion behaviour which could occur when a recurring conversion was active, and the mission would be reloaded, caused by a "zombie" listener.
fixedFixed a bug in coroutine utilities. Passing a null reference object into a CancelWith function would throw an unnecessary exception instead of ending the coroutine.
changedReworked health bar code as it would not show the correct health/armour state the first time it appeared.
fixedFixed a rare crash bug in squad state when the squad tried to enter a tent, which got already removed.
addedAdded missing info when loading a saved game.
Heart Of Muriet changes
changedTrello is very quiet. Most of the common problems seem to be gone. Though today a few more rare crashes popped up and I could fix them right away.
fixedFixed a crash in Alchemist conversion behaviour which could occur when a recurring conversion was active, and the mission would be reloaded, caused by a "zombie" listener.
fixedFixed a bug in coroutine utilities. Passing a null reference object into a CancelWith function would throw an unnecessary exception instead of ending the coroutine.
changedReworked health bar code as it would not show the correct health/armour state the first time it appeared.
fixedFixed a rare crash bug in squad state when the squad tried to enter a tent, which got already removed.
Trello is very quiet. Most of the common problems seem to be gone. Though today a few more rare crashes popped up and I could fix them right away.
Fixed a crash in Alchemist conversion behaviour which could occur when a recurring conversion was active, and the mission would be reloaded, caused by a "zombie" listener.
Fixed a bug in coroutine utilities. Passing a null reference object into a CancelWith function would throw an unnecessary exception instead of ending the coroutine.
Reworked health bar code as it would not show the correct health/armour state the first time it appeared.
Fixed a rare crash bug in squad state when the squad tried to enter a tent, which got already removed.
Added missing info when loading a saved game.
Thank you for your patience!