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Steam News30 August 20223y ago

Hotfix Demo - Version 0.730rev16

First hotfix for the current demo version. Save/Load is a lot more stable now and the frequent crashes should be history! Please don't use your old savegames, they will not work!

In this update7

Full notes

Full Heart Of Muriet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes2 additions7 changes0 removals
  • Performance
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
fixedCrashes:Fixed a crash which sometimes occurred when switching formation and node army view.
fixedCrashes:Fixed a crash which sometimes occurred when leaving a mission
fixedCrashes:Fixed a crash when loading a level and a building was in training modus.
fixedCrashes:Fixed a crash when loading a level and a worker was delivering resources to some specific storage.
fixedCrashes:Fixed a crash when loading a game and a fire ring was still active.
fixedCrashes:Fixed a crash when loading a game and an eagle eye was still active.

Heart Of Muriet changes

fixedFixed a crash which sometimes occurred when switching formation and node army view.
fixedFixed a crash which sometimes occurred when leaving a mission
fixedFixed a crash when loading a level and a building was in training modus.
fixedFixed a crash when loading a level and a worker was delivering resources to some specific storage.
fixedFixed a crash when loading a game and a fire ring was still active.

First hotfix for the current demo version. Save/Load is a lot more stable now and the frequent crashes should be history!

Please don't use your old savegames, they will not work!

Crashes:

  • Fixed a crash which sometimes occurred when switching formation and node army view.

  • Fixed a crash which sometimes occurred when leaving a mission

  • Fixed a crash when loading a level and a building was in training modus.

  • Fixed a crash when loading a level and a worker was delivering resources to some specific storage.

  • Fixed a crash when loading a game and a fire ring was still active.

  • Fixed a crash when loading a game and an eagle eye was still active.

  • Fixed a crash that sometimes occurred when a big army is attacking a tent.

  • Fixed a crash where arcane physical resistance for siege weapons did not have the correct behaviour set.

  • Fixed a crash in Mt. Dinheim where an eagle skill was unlocked which is not yet fully implemented.

  • Fixed a rare crash bug in getting cached navigation information when loading a game.

  • Fixed a rare crash when a projectile was decayed but would still do area damage.

  • Fixed a crash when saving a level if any of the wizard tower upgrades were used.

Severe Bugs:

  • Fixed a bug with supply not correctly calculated in some situations when loading a save game.

  • Fixed a bug where the send dialogue would show enemy units.

  • Fixed a quest manager bug where loading a saved map would sometimes lose the map even though the main quest has still not failed.

  • Level time was reset after loading a saved game.

Bugs:

  • Fixed an issue with the fire ring that adjusts to the nearest building no matter how far the cast was away from it - now it will directly despawn if it is too far away (this will change in the future, just was an easy fix for now).

  • Fixed a data issue with barracks shield research.

  • Fixed a data issue with wizard laboratory research.

  • Fixed a data issue in Jivalon with gold and mana miners that are not allowed at this level.

Tutorial Improvements:

  • Added more gold to the tutorial level to give more room for errors.

  • Some more tutorial steps are skippable in case somebody is not correctly following the tutorial.

  • Added more town slots to the second base of the tutorial.

  • The button handles to assign worker UI are now better readable.

Known Issues:

  • Rare crash when the research tree is opened.

  • Rare crash when spell research finishes and spell casting happens at the same time (might be fixed).

  • Very rare crash when a formation doesn't find a free spot on the navigation mesh.

  • When loading a map while researching, the research bar is sometimes not visible anymore, but the research still behaves normally.

  • When loading a map sometimes resource spots are filled with less than 3 workers, even switching auto assignment won't solve the issue.

  • When there are more workers than mining spots -> workers often don't stick to their mining spot but instead rotate between tent and mining spots.

  • Sometimes the formation info UI is not shown even though a formation is selected.

  • The first campaign level is harder than the second.

Stay tuned for more updates!

Source

Steam News / 30 August 2022

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