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Steam News22 October 20258mo ago

October patch notes are here.

Here are the latest patch notes for our October Playtest, and we have been hanging in there.

In this update2

Full notes

Full Heart Electric update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions13 changes2 removals
  • Gameplay
  • Server
  • Events
  • Performance
  • UI and audio
  • Balance
addedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesUnlocks have been added to your account progression
addedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesLeaderboards can now be climbed and conquered
addedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesFlux control updates Can now use the interact key to tether magnetized objects, allowing you to combine them with your Flux swings
changedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesMain menu overhaul with improved visuals, screens, and navigation
addedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesCustomizable player banners have been added
addedHere are the latest patch notes for our October Playtest, and we have been hanging in there. UpdatesHearts can now be manually selected to Steal or Deposit before planting

Heart Electric changes

addedUnlocks have been added to your account progression
addedLeaderboards can now be climbed and conquered
addedFlux control updates Can now use the interact key to tether magnetized objects, allowing you to combine them with your Flux swings
changedMain menu overhaul with improved visuals, screens, and navigation
addedCustomizable player banners have been added

Here are the latest patch notes for our October Playtest, and we have been hanging in there. Updates

  • Unlocks have been added to your account progression

  • Leaderboards can now be climbed and conquered

  • Flux control updates

    • Can now use the interact key to tether magnetized objects, allowing you to combine them with your Flux swings

  • Main menu overhaul with improved visuals, screens, and navigation

  • Customizable player banners have been added

  • Additional shield types are now mutually exclusive

  • Hearts can now be manually selected to Steal or Deposit before planting

  • New and revised Neural Cores and Subroutines have been added

  • Final phase now lets you keep your inventory

  • Team Wipes now results in unified team spawning

  • Players are now able to reconnect to a match server after losing connection

  • In-match Rank Rewards adjusted

    • The leading team is now the beneficiary of reward events

  • Hero updates

    • Ava - Ultimate now blinds from the character model as well

    • Jazz - Improved directional input for Gecko Dash

    • Koji - Final Ignition firebomb now faster and sticky

    • Rickshaw - launch and targeting behavior updated for Robo Hook

    • Crow - Flight is no longer tied to a cooldown, and Ascend can be used while in flight to slice enemies in your path

    • Crow - New ultimate “Dark Angel”. Crow starts hovering, able to use weapons and Flux as if grounded

    • Krush - Primary ability root time now proportional to target’s distance

    • Krush - Passive now stays in 1st person camera

    • Krush - Ultimate ability speed and power re-adjusted

    • General improvements to non-bullet projectile network prediction

  • Weapon Balancing

    • (buff) Slight adjustments to handling for Vesper

    • (buff) Kraken stability slightly improved

    • (buff) Hurricane range slightly increased

    • (adjustment) Starting ammunition has been lowered and pickup ammo adjusted

    • (adjustment) Stingray tuned more towards sniper class than the assault class

    • (adjustment) Ram grenade precision updated

    • (adjustment) Boomer visuals updated, firing rate increased

    • (nerf) Blunderbuss is no longer as deadly at longer ranges

    • (nerf) Emperor clip size reduced

    • (nerf) Sidearm rate of fire reduced

  • Weapon Mods general update, with effects simplified and made more impactful

  • Audio mix and binaural support have been improved

  • Updated shaders and animations for characters and weapons

  • Flux Cores are now open when aiming at valid targets, able to be triggered when attached

  • Stuns have been reduced, allowing for easier counter plays

  • Melee attack now lunges a short distance if a target is within range

  • Hitboxes adjusted for Rickshaw, making him (in some respects) a smaller target

  • Arena updates

    • Visual polish and improvements in several locations

    • Updates to pickup distribution

    • New models for Hearts and Energy platforms

  • UI updates to the map, compass, and pinging

  • FOV slider added to settings

  • Party code support added for easier team assembly and inviting friends

  • Flatline Cam can be skipped

  • Revives no longer give full health

Known Issues

  • The mute button next to player portraits may need to be clicked twice due to a small technical issue with the screen interface

  • Some areas in the arena are under construction and will have placeholder textures and models

  • We’re a small team on a tight budget, so we’re doing the voices ourselves for the moment, be nice :)

  • There are a few shortcut inputs for controlling HUD visibility. We don’t recommend using these, but in case your HUD disappears, it can be from accidentally activating these, in which case you just press them again to bring it back:

    Toggle HUD: Alt+x

    Toggle Character Glow: Alt+g

    Toggle HUD markers: Alt+c

Source

Steam News / 22 October 2025

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