Full notes
Full Heard There Was A Chosen One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Fixes
- Events
Heard There Was A Chosen One changes
ADDITIONS
Added The Under Dungeon featuring fifty unique room layouts.
Added UnderDungeon Chests which grant temporary infinity of an item.
Added five UnderDungeon enemy robots.
Added five UnderDungeon boss robots.
Added Quick Restart mode which is on by default.
Added Info Cards which provide help when a new element is introduced.
Added a swiping animation when attacking with the sword.
CHANGES
Re-balanced surface enemy robots to make them easier at the start.
Made surface boss robots have slightly lower health.
Changed map creation to speed up the overall process including during restarts.
Refined several pieces throughout the game to improve performance.
FIXES
Fixed bug in some maps where you could get soft-locked by needing a bomb.
Fixed bug where it was possible to move in some areas while paused.
Fixed bug that sometimes stopped intro cutscene playing (may possible still be present).
Fixed bug with the reward after getting all stamps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
