Update log
Full Hear My Cult update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Callers,
Extracted changes
- Gameplay
- UI and audio
- Maps
The void whispers louder with every patch, and the rituals grow sharper.
Over the last month, we’ve carved new power into Altherra—systems, spells, and shadows that change how you fight, feel, and fall.
✦ The Rune Mechanic Emerges
A new layer of devotion, carved in blood and ash:
Your Main Attack now has a chance to summon Runes at random across the battlefield.
Position yourself, command your minions, or sacrifice them to unleash new spells.
A fresh layer of strategy that rewards risk, timing, and experimentation.
✦ Combat Strikes Harder
Your blades and curses now land with true weight:
Overhauled attack animations for every weapon style.
New hit reactions and timings that make combat more brutal.
Screen shake, layered sound design, and upgraded spell impact.
Every strike now feels like it tears deeper into the world.
✦ Dash Through the Void
The Caller’s movement has evolved:
You can now Dash in any movement direction.
Evade strikes, reposition mid-combat, or close the gap to deliver the killing blow.
More fluid, more dangerous, more tactical.
✦ The First Boss Rises
At the end of Chapter I, a new horror awaits:
A colossal foe steeped in cult iconography.
Half ancient totem, half machinery— Xez’oatl lingers at the edge of the Desert of Saj’enar.
A true trial for any Caller seeking to bind Imo’tar’s will.
✦ More to Come
The sands of Altherra are shifting faster than ever. New enemies, new regions, and more hidden rituals are already in motion.
Join the Cult, share your visions, and help shape the next summoning: 👉
https://discord.com/invite/CMrWZwMJv9
Your faith fuels the code. Your chaos feeds the void.
— Frogtrain 🐸🚂
Source
