Full notes
Full Healer's Quest update
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What changed
- Balance
This update contains slight balance changes, along with some bug fixes. - Vampires have slightly reduced chances to deal the “Vampirism” abnormal status - When vampires cast the necromancy spell, the additional base damage is reduced. (The necromancy spell and its damages are unchanged) - The base damage dealt by succubusses is slightly reduced. - One of the attacks of the second boss of the 5th dungeon deals slightly less damage. - Time between random encounters increased by 0.5 seconds on the world map. They are slightly less frequent. - When fleeing from a fight on the world map, the time before the next encounter is now increased by 2 second. - When bribing enemies on the world map, the time before the next encounter is now increased by 4 seconds. Bugs: - Fixed a rare bug where sometimes Tanky wasn’t appearing on the win screen anymore. - A few spell upgrades allowed you to upgrade them multiple times, which basically made you waste magical stars. - When bribing the guards, you were sometimes not redirected to the correct part of the world map. - Implemented a fix for a bug which could occur when visiting the second inn multiple times. - Fixed a bug with portraits in the shops near the end of the game. - Dialog choices have now a lighter color when not hovered, to make it more obvious that it isn’t a basic dialog. - Corrected some English typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
