In this update5
Full notes
Full Healed To Death update
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What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Fixes
Healed To Death changes
- Phoenixhero
Healed To Death has been launched!
Developer Note
Healed To Death has finally been released. Thank you everyone that provided feedback prior to release. I'm looking at the post-launch feedback and will be focusing on fixing whatever bugs or missing features that are obvious in hindsight (Wide Screen support, etc). I'll try and get 1.0.1 out with some fixes for the more critical issues that are found. I should have made this release announcement upon launch but better late then never.
Anyway here is what has changed since the Demo.
Build 1.0.0 Patch Notes
Major Updates
The remaining 6 zones with 18 new bosses and almost 100 new enemies are now available for you to explore and conquer
Ghost models of the Mage, Priest, Knight and Corsair have been added to the game as enemies
Many new sound effects added for the ghost enemies
Ghoul models of the Shaman, Cleric, Berserker & Fighter have been added to the game as enemies
Many new sound effects added for the ghoul models
Steam Achievements have been added
Cloud Saves added
Minor Updates
You can now Pass on Upgrades rather than being forced to choose one
Reroll Cost now starts at 25 soul fragments rather than 50
Speed Boots respawn after 15 seconds
Improved the tool tips of Magic Damage & Physical damage to describe which damage types they impact
The Frozen Catacombs secret areas get frost particle effects rather than dirt particle effects when you find them
You now start the tutorial with
40004200 health (you should only need to heal yourself twice now)Enemies should now have an increased amount of sound effects when they take damage
Player & Party Members footsteps should be 10% louder
The toggle to go into sell mode in the equipment menu now has a sound
The gold spawn animation when buying permanent upgrades in town has been speed up for higher cost purchases
The time allowed in a dungeon is now either 6 minutes with a bonus for finding the exit or Unlimited time for only a minor bonus.
Balance Updates
Various balance changes for bosses not found in the demo
Baron Cromwell magic damage has gone from 75% to 50%.
Lesser Heal Double Shift's Cast speed reduction is now
10%/20%20%/40%Greater Heal's Predictive Precast Crit Chances is now increased by
25%/50%40%/80%Instant Heal's Rapid Fire mana cost increase is now
150%125%Instant Heal's Emergency Access crit chance increase is now
30%/60%40%/80%Refresh now costs
325300 manaRefresh's Recurrence now procs at
25%/50%20%/40%Refresh's Dedication now increased healing by
100%125%Chain Heal's Smart Heal now increases mana cost by
150100Chain Heal's Premium Efficiency now increased the mana cost by
450300 and refunds200110 mana per target hitAbsorption's Timed Shield now increases the effect by
200%250%Phoenix's Ashes Warmth now increases mana cost by
1000500Light's Hammer's Protective Might effect is now
35%40%Dispel's Cleansing now heals for
175/350150/300Ray Of Light now heals for
2000 to 24002100 to 2500Ray Of Light's Reaction now triggers with a
33%50% chanceBlooming Life now costs
500425 manaBlooming Life's Blooming Shield will now shield for
100%150% of the healing it would have healedBlooming Life's Finishing Blow how triggers on enemy targets at or below
20%30%Mark Of Reaping now costs
0350 manaMark Of Reaping cannot be cast on yourself anymore (there was a broken interaction with Life Transfer that trivialised the game)
Mark Of Reaping's Feedback now causes
10%/20%5%/10%Mark Of Reaping now heals for
75%65% of damage dealtSoothing Mists Death fog is occurs over
915 secondsSoothing Mists Deep Atmosphere now occurs on spells that cost over
500400 manaCircle Of Healing now heals for
800 to 1000750 to 950Holy Barrier now shields the target for
450 to 600550 to 700
Bug Fixes
Fixed a bug where Finishing Blow would prevent Blooming Life from working when casted on a friendly target
The UI that displays the shop items will now appear in front of the player's UI
Removed a couple scenarios where the pathfinding would be broken in the proc gen dungeon
Removed the most common scenario where the mouse would disappear on upgrade selection (I am aware that people are still experiencing this and will)
Fixed a scenario where enemy target debuffs would show incorrectly
The soul fragment UI in a shop should no longer get in the way of swapping between Gear & Spells in the equipment UI
Magic Sword's projectile should no longer push enemies backwards
The tutorial pop up that explains party controls now correctly uses the correct Sound Bus
Fixed a tonne of typos in various descriptions
Fixes an issue in the overworld where Gold would spawn in a weird position if you left the dungeon early or died
Fixed an issue with the Dynamic music player that would cause it to stop and restart
Source
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